Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Loading...
Searching...
No Matches
SCR_InventorySlotUI Class Reference
Inheritance diagram for SCR_InventorySlotUI:
ScriptedWidgetComponent SCR_ArsenalInventorySlotUI SCR_InventoryAttachmentSlotUI SCR_InventorySlotGadgetUI SCR_InventorySlotGearInspectionUI SCR_InventorySlotQuickSlotUI SCR_InventorySlotStorageUI SCR_InventorySlotWeaponSlotsUI SCR_InventorySlotWeaponUI SCR_SupplyInventorySlotUI

Protected Member Functions

SCR_EAnalyticalItemSlotType GetAnalyticalItemSlotType ()
void OverrideReferencedComponent (notnull InventoryItemComponent iic)
void UpdateReferencedComponent (InventoryItemComponent pComponent, SCR_ItemAttributeCollection attributes=null)
void UpdateInventorySlot (InventoryItemComponent comp, int stackNumber)
bool IsDraggable ()
string SetSlotSize ()
void Init ()
BaseInventoryStorageComponent GetStorageComponent ()
 returns the storage component associated with this UI component
LoadoutAreaType GetLoadoutArea ()
void SetStackNumber (int i)
int GetStackNumber ()
void IncreaseStackNumber ()
void IncreaseStackNumberWithRplId (RplId id)
void OnOwnedSlotsUpdated ()
void SetAmmoCount ()
void SetAmmoType ()
void OnFuelAmountChanged (float newFuelValue)
void InitFuelAmount ()
Widget GetButtonWidget ()
bool IsSlotEnabled ()
bool IsSlotBlocked ()
bool IsSelected ()
void SetSlotVisible (bool bVisible)
 should be the slot visible?
void SetSlotBlocked (bool bBlocked)
 should be the slot be blocked?
int GetSlotIndex ()
void SetQuickSlotIndexVisible (TextWidget textQuickSlot, bool bVisible)
void OnSlotFocused ()
override bool OnMouseEnter (Widget w, int x, int y)
override bool OnMouseLeave (Widget w, Widget enterW, int x, int y)
void OnSlotFocusLost ()
void ToggleSelected ()
void SetSelected (bool select)
void SetEnabled (bool enable)
bool OnDrop (SCR_InventorySlotUI slot)
void SetEnabledForMove (int iSelect)
InventoryItemComponent GetInventoryItemComponent ()
BaseInventoryStorageComponent GetAsStorage ()
SCR_InventoryStorageBaseUI GetStorageUI ()
UIInfo GetItemDetails ()
string GetItemName ()
void SetItemDetails ()
void ClearItemDetails ()
void SetImage (string resource, string imageName)
SCR_InventoryStorageManagerComponent GetInventoryManager ()
bool RemoveItem ()
void SetItemFunctionality ()
 stores the type of the functionality of the item in the slot
SCR_CharacterInventoryStorageComponent GetCharacterStorage (IEntity entity)
void UseItem (IEntity player, SCR_EUseContext context)
bool CanUseItem (IEntity player)
bool ShouldVehicleSlotBeVisible (SCR_InventoryVehicleVisibilityAttribute attr)
void UpdateVolumeBarValue ()
void UpdateAmmoCount ()
int GetAmmoCount ()
void UpdateStackNumber ()
void UpdateWeaponAmmoCount ()
void Refresh ()
void Destroy ()
 Removes just the UI slot.
void OnChangeLockState ()
void SetSelectedQuickSlot (bool select)
ECommonItemType GetCommonItemType ()
override bool OnFocus (Widget w, int x, int y)
override bool OnFocusLost (Widget w, int x, int y)
override bool OnChange (Widget w, bool finished)
Widget GetWidget ()
int GetColumnSize ()
int GetRowSize ()
void SetSlotSize (ESlotSize slotSize)
ESlotSize GetSlotSize ()
void SetPage (int iPage)
int GetPage ()
ESlotFunction GetSlotedItemFunction ()
 What functionality the item in the slot has? ( weapon, magazine, health, consumable... ).
void SetIcon (ResourceName texture)
override void HandlerAttached (Widget w)
ResourceName GetItemResource ()
bool IsStacked ()
void CheckCompatibility (SCR_InventorySlotUI slot)
bool IsCompatible ()
void SCR_InventorySlotUI (InventoryItemComponent pComponent=null, SCR_InventoryStorageBaseUI pStorageUI=null, bool bVisible=true, int iSlotIndex=-1, SCR_ItemAttributeCollection pAttributes=null)
void ~SCR_InventorySlotUI ()
override void HandlerDeattached (Widget w)

Protected Attributes

int m_iSizeX
int m_iSizeY
int m_iPage
SCR_InventoryStorageBaseUI m_pStorageUI
InventoryItemComponent m_pItem
ref SCR_ItemAttributeCollection m_Attributes
bool m_bEnabled = true
bool m_bSelected = false
bool m_bBlocked = false
Widget m_wSelectedEffect
Widget m_wSelectedIcon
Widget m_wMoveEffect
Widget m_wDimmerEffect
Widget m_wBlockedEffect
TextWidget m_wTextQuickSlot = null
TextWidget m_wTextQuickSlotLarge = null
int m_iQuickSlotIndex
ProgressBarWidget m_wVolumeBar
ProgressBarWidget m_wAmmoCount
int m_iStackNumber = 1
TextWidget m_wStackNumber
TextWidget m_wMagazineNumber
OverlayWidget m_wItemLockThrobber
string m_sItemName = ""
int m_aAmmoCountActual = -1
int m_aAmmoCountMax = -1
bool m_bVisible
ESlotFunction m_eSlotFunction = ESlotFunction.TYPE_GENERIC
SCR_InventoryProgressBar m_ProgressBar
Widget m_wCurrentMagazine
ImageWidget m_wCurrentMagazineAmmoCount
Widget m_wProgressBar
SCR_FuelManagerComponent m_FuelManager

Detailed Description

UI Script Inventory Slot UI Layout

Definition at line 25 of file SCR_InventorySlotUI.c.

Constructor & Destructor Documentation

◆ SCR_InventorySlotUI()

void SCR_InventorySlotUI::SCR_InventorySlotUI ( InventoryItemComponent pComponent = null,
SCR_InventoryStorageBaseUI pStorageUI = null,
bool bVisible = true,
int iSlotIndex = -1,
SCR_ItemAttributeCollection pAttributes = null )
inlineprotected

Definition at line 1196 of file SCR_InventorySlotUI.c.

◆ ~SCR_InventorySlotUI()

void SCR_InventorySlotUI::~SCR_InventorySlotUI ( )
inlineprotected

Definition at line 1206 of file SCR_InventorySlotUI.c.

Member Function Documentation

◆ CanUseItem()

bool SCR_InventorySlotUI::CanUseItem ( IEntity player)
inlineprotected

Definition at line 807 of file SCR_InventorySlotUI.c.

◆ CheckCompatibility()

void SCR_InventorySlotUI::CheckCompatibility ( SCR_InventorySlotUI slot)
inlineprotected

Definition at line 1123 of file SCR_InventorySlotUI.c.

◆ ClearItemDetails()

void SCR_InventorySlotUI::ClearItemDetails ( )
inlineprotected

Definition at line 666 of file SCR_InventorySlotUI.c.

◆ Destroy()

void SCR_InventorySlotUI::Destroy ( )
inlineprotected

Removes just the UI slot.

Definition at line 972 of file SCR_InventorySlotUI.c.

◆ GetAmmoCount()

int SCR_InventorySlotUI::GetAmmoCount ( )
inlineprotected

Definition at line 910 of file SCR_InventorySlotUI.c.

◆ GetAnalyticalItemSlotType()

SCR_EAnalyticalItemSlotType SCR_InventorySlotUI::GetAnalyticalItemSlotType ( )
inlineprotected

Definition at line 78 of file SCR_InventorySlotUI.c.

◆ GetAsStorage()

BaseInventoryStorageComponent SCR_InventorySlotUI::GetAsStorage ( )
inlineprotected

Definition at line 623 of file SCR_InventorySlotUI.c.

◆ GetButtonWidget()

Widget SCR_InventorySlotUI::GetButtonWidget ( )
inlineprotected

Definition at line 305 of file SCR_InventorySlotUI.c.

◆ GetCharacterStorage()

SCR_CharacterInventoryStorageComponent SCR_InventorySlotUI::GetCharacterStorage ( IEntity entity)
inlineprotected

Definition at line 766 of file SCR_InventorySlotUI.c.

◆ GetColumnSize()

int SCR_InventorySlotUI::GetColumnSize ( )
inlineprotected

Definition at line 1071 of file SCR_InventorySlotUI.c.

◆ GetCommonItemType()

ECommonItemType SCR_InventorySlotUI::GetCommonItemType ( )
inlineprotected

Definition at line 1017 of file SCR_InventorySlotUI.c.

◆ GetInventoryItemComponent()

InventoryItemComponent SCR_InventorySlotUI::GetInventoryItemComponent ( )
inlineprotected

Definition at line 621 of file SCR_InventorySlotUI.c.

◆ GetInventoryManager()

SCR_InventoryStorageManagerComponent SCR_InventorySlotUI::GetInventoryManager ( )
inlineprotected

Definition at line 686 of file SCR_InventorySlotUI.c.

◆ GetItemDetails()

UIInfo SCR_InventorySlotUI::GetItemDetails ( )
inlineprotected

Definition at line 631 of file SCR_InventorySlotUI.c.

◆ GetItemName()

string SCR_InventorySlotUI::GetItemName ( )
inlineprotected

Definition at line 639 of file SCR_InventorySlotUI.c.

◆ GetItemResource()

ResourceName SCR_InventorySlotUI::GetItemResource ( )
inlineprotected

Definition at line 1109 of file SCR_InventorySlotUI.c.

◆ GetLoadoutArea()

LoadoutAreaType SCR_InventorySlotUI::GetLoadoutArea ( )
inlineprotected

Definition at line 207 of file SCR_InventorySlotUI.c.

◆ GetPage()

int SCR_InventorySlotUI::GetPage ( )
inlineprotected

Definition at line 1086 of file SCR_InventorySlotUI.c.

◆ GetRowSize()

int SCR_InventorySlotUI::GetRowSize ( )
inlineprotected

Definition at line 1074 of file SCR_InventorySlotUI.c.

◆ GetSlotedItemFunction()

ESlotFunction SCR_InventorySlotUI::GetSlotedItemFunction ( )
inlineprotected

What functionality the item in the slot has? ( weapon, magazine, health, consumable... ).

Definition at line 1090 of file SCR_InventorySlotUI.c.

◆ GetSlotIndex()

int SCR_InventorySlotUI::GetSlotIndex ( )
inlineprotected

Definition at line 470 of file SCR_InventorySlotUI.c.

◆ GetSlotSize()

ESlotSize SCR_InventorySlotUI::GetSlotSize ( )
inlineprotected

Definition at line 1080 of file SCR_InventorySlotUI.c.

◆ GetStackNumber()

int SCR_InventorySlotUI::GetStackNumber ( )
inlineprotected

Definition at line 225 of file SCR_InventorySlotUI.c.

◆ GetStorageComponent()

BaseInventoryStorageComponent SCR_InventorySlotUI::GetStorageComponent ( )
inlineprotected

returns the storage component associated with this UI component

Definition at line 204 of file SCR_InventorySlotUI.c.

◆ GetStorageUI()

SCR_InventoryStorageBaseUI SCR_InventorySlotUI::GetStorageUI ( )
inlineprotected

Definition at line 627 of file SCR_InventorySlotUI.c.

◆ GetWidget()

Widget SCR_InventorySlotUI::GetWidget ( )
inlineprotected

Definition at line 1068 of file SCR_InventorySlotUI.c.

◆ HandlerAttached()

override void SCR_InventorySlotUI::HandlerAttached ( Widget w)
inlineprotected

Definition at line 1103 of file SCR_InventorySlotUI.c.

◆ HandlerDeattached()

override void SCR_InventorySlotUI::HandlerDeattached ( Widget w)
inlineprotected

Definition at line 1211 of file SCR_InventorySlotUI.c.

◆ IncreaseStackNumber()

void SCR_InventorySlotUI::IncreaseStackNumber ( )
inlineprotected

Definition at line 231 of file SCR_InventorySlotUI.c.

◆ IncreaseStackNumberWithRplId()

void SCR_InventorySlotUI::IncreaseStackNumberWithRplId ( RplId id)
inlineprotected

Definition at line 237 of file SCR_InventorySlotUI.c.

◆ Init()

void SCR_InventorySlotUI::Init ( )
inlineprotected

Definition at line 151 of file SCR_InventorySlotUI.c.

◆ InitFuelAmount()

void SCR_InventorySlotUI::InitFuelAmount ( )
inlineprotected

Definition at line 291 of file SCR_InventorySlotUI.c.

◆ IsCompatible()

bool SCR_InventorySlotUI::IsCompatible ( )
inlineprotected

Definition at line 1186 of file SCR_InventorySlotUI.c.

◆ IsDraggable()

bool SCR_InventorySlotUI::IsDraggable ( )
inlineprotected

Definition at line 129 of file SCR_InventorySlotUI.c.

◆ IsSelected()

bool SCR_InventorySlotUI::IsSelected ( )
inlineprotected

Definition at line 311 of file SCR_InventorySlotUI.c.

◆ IsSlotBlocked()

bool SCR_InventorySlotUI::IsSlotBlocked ( )
inlineprotected

Definition at line 309 of file SCR_InventorySlotUI.c.

◆ IsSlotEnabled()

bool SCR_InventorySlotUI::IsSlotEnabled ( )
inlineprotected

Definition at line 307 of file SCR_InventorySlotUI.c.

◆ IsStacked()

bool SCR_InventorySlotUI::IsStacked ( )
inlineprotected

Definition at line 1117 of file SCR_InventorySlotUI.c.

◆ OnChange()

override bool SCR_InventorySlotUI::OnChange ( Widget w,
bool finished )
inlineprotected

Definition at line 1044 of file SCR_InventorySlotUI.c.

◆ OnChangeLockState()

void SCR_InventorySlotUI::OnChangeLockState ( )
inlineprotected

Definition at line 997 of file SCR_InventorySlotUI.c.

◆ OnDrop()

bool SCR_InventorySlotUI::OnDrop ( SCR_InventorySlotUI slot)
inlineprotected

Definition at line 581 of file SCR_InventorySlotUI.c.

◆ OnFocus()

override bool SCR_InventorySlotUI::OnFocus ( Widget w,
int x,
int y )
inlineprotected

Definition at line 1030 of file SCR_InventorySlotUI.c.

◆ OnFocusLost()

override bool SCR_InventorySlotUI::OnFocusLost ( Widget w,
int x,
int y )
inlineprotected

Definition at line 1037 of file SCR_InventorySlotUI.c.

◆ OnFuelAmountChanged()

void SCR_InventorySlotUI::OnFuelAmountChanged ( float newFuelValue)
inlineprotected

Definition at line 284 of file SCR_InventorySlotUI.c.

◆ OnMouseEnter()

override bool SCR_InventorySlotUI::OnMouseEnter ( Widget w,
int x,
int y )
inlineprotected

Definition at line 512 of file SCR_InventorySlotUI.c.

◆ OnMouseLeave()

override bool SCR_InventorySlotUI::OnMouseLeave ( Widget w,
Widget enterW,
int x,
int y )
inlineprotected

Definition at line 522 of file SCR_InventorySlotUI.c.

◆ OnOwnedSlotsUpdated()

void SCR_InventorySlotUI::OnOwnedSlotsUpdated ( )
protected

◆ OnSlotFocused()

void SCR_InventorySlotUI::OnSlotFocused ( )
inlineprotected

Definition at line 485 of file SCR_InventorySlotUI.c.

◆ OnSlotFocusLost()

void SCR_InventorySlotUI::OnSlotFocusLost ( )
inlineprotected

Definition at line 532 of file SCR_InventorySlotUI.c.

◆ OverrideReferencedComponent()

void SCR_InventorySlotUI::OverrideReferencedComponent ( notnull InventoryItemComponent iic)
inlineprotected

Definition at line 84 of file SCR_InventorySlotUI.c.

◆ Refresh()

void SCR_InventorySlotUI::Refresh ( )
inlineprotected

Definition at line 961 of file SCR_InventorySlotUI.c.

◆ RemoveItem()

bool SCR_InventorySlotUI::RemoveItem ( )
inlineprotected

Definition at line 689 of file SCR_InventorySlotUI.c.

◆ SetAmmoCount()

void SCR_InventorySlotUI::SetAmmoCount ( )
inlineprotected

Definition at line 247 of file SCR_InventorySlotUI.c.

◆ SetAmmoType()

void SCR_InventorySlotUI::SetAmmoType ( )
inlineprotected

Definition at line 273 of file SCR_InventorySlotUI.c.

◆ SetEnabled()

void SCR_InventorySlotUI::SetEnabled ( bool enable)
inlineprotected

Definition at line 571 of file SCR_InventorySlotUI.c.

◆ SetEnabledForMove()

void SCR_InventorySlotUI::SetEnabledForMove ( int iSelect)
inlineprotected

Definition at line 590 of file SCR_InventorySlotUI.c.

◆ SetIcon()

void SCR_InventorySlotUI::SetIcon ( ResourceName texture)
inlineprotected

Definition at line 1093 of file SCR_InventorySlotUI.c.

◆ SetImage()

void SCR_InventorySlotUI::SetImage ( string resource,
string imageName )
inlineprotected

Definition at line 674 of file SCR_InventorySlotUI.c.

◆ SetItemDetails()

void SCR_InventorySlotUI::SetItemDetails ( )
inlineprotected

Definition at line 648 of file SCR_InventorySlotUI.c.

◆ SetItemFunctionality()

void SCR_InventorySlotUI::SetItemFunctionality ( )
inlineprotected

stores the type of the functionality of the item in the slot

Definition at line 724 of file SCR_InventorySlotUI.c.

◆ SetPage()

void SCR_InventorySlotUI::SetPage ( int iPage)
inlineprotected

Definition at line 1083 of file SCR_InventorySlotUI.c.

◆ SetQuickSlotIndexVisible()

void SCR_InventorySlotUI::SetQuickSlotIndexVisible ( TextWidget textQuickSlot,
bool bVisible )
inlineprotected

Definition at line 474 of file SCR_InventorySlotUI.c.

◆ SetSelected()

void SCR_InventorySlotUI::SetSelected ( bool select)
inlineprotected

Definition at line 554 of file SCR_InventorySlotUI.c.

◆ SetSelectedQuickSlot()

void SCR_InventorySlotUI::SetSelectedQuickSlot ( bool select)
inlineprotected

Definition at line 1007 of file SCR_InventorySlotUI.c.

◆ SetSlotBlocked()

void SCR_InventorySlotUI::SetSlotBlocked ( bool bBlocked)
inlineprotected

should be the slot be blocked?

Definition at line 454 of file SCR_InventorySlotUI.c.

◆ SetSlotSize() [1/2]

string SCR_InventorySlotUI::SetSlotSize ( )
inlineprotected

Definition at line 138 of file SCR_InventorySlotUI.c.

◆ SetSlotSize() [2/2]

void SCR_InventorySlotUI::SetSlotSize ( ESlotSize slotSize)
inlineprotected

Definition at line 1077 of file SCR_InventorySlotUI.c.

◆ SetSlotVisible()

void SCR_InventorySlotUI::SetSlotVisible ( bool bVisible)
inlineprotected

should be the slot visible?

Definition at line 314 of file SCR_InventorySlotUI.c.

◆ SetStackNumber()

void SCR_InventorySlotUI::SetStackNumber ( int i)
inlineprotected

Definition at line 219 of file SCR_InventorySlotUI.c.

◆ ShouldVehicleSlotBeVisible()

bool SCR_InventorySlotUI::ShouldVehicleSlotBeVisible ( SCR_InventoryVehicleVisibilityAttribute attr)
inlineprotected

Definition at line 824 of file SCR_InventorySlotUI.c.

◆ ToggleSelected()

void SCR_InventorySlotUI::ToggleSelected ( )
inlineprotected

Definition at line 543 of file SCR_InventorySlotUI.c.

◆ UpdateAmmoCount()

void SCR_InventorySlotUI::UpdateAmmoCount ( )
inlineprotected

Definition at line 892 of file SCR_InventorySlotUI.c.

◆ UpdateInventorySlot()

void SCR_InventorySlotUI::UpdateInventorySlot ( InventoryItemComponent comp,
int stackNumber )
inlineprotected

Definition at line 121 of file SCR_InventorySlotUI.c.

◆ UpdateReferencedComponent()

void SCR_InventorySlotUI::UpdateReferencedComponent ( InventoryItemComponent pComponent,
SCR_ItemAttributeCollection attributes = null )
inlineprotected

Definition at line 90 of file SCR_InventorySlotUI.c.

◆ UpdateStackNumber()

void SCR_InventorySlotUI::UpdateStackNumber ( )
inlineprotected

Definition at line 913 of file SCR_InventorySlotUI.c.

◆ UpdateVolumeBarValue()

void SCR_InventorySlotUI::UpdateVolumeBarValue ( )
inlineprotected

Definition at line 855 of file SCR_InventorySlotUI.c.

◆ UpdateWeaponAmmoCount()

void SCR_InventorySlotUI::UpdateWeaponAmmoCount ( )
inlineprotected

Definition at line 923 of file SCR_InventorySlotUI.c.

◆ UseItem()

void SCR_InventorySlotUI::UseItem ( IEntity player,
SCR_EUseContext context )
inlineprotected

Definition at line 784 of file SCR_InventorySlotUI.c.

Member Data Documentation

◆ m_aAmmoCountActual

int SCR_InventorySlotUI::m_aAmmoCountActual = -1
protected

Definition at line 56 of file SCR_InventorySlotUI.c.

◆ m_aAmmoCountMax

int SCR_InventorySlotUI::m_aAmmoCountMax = -1
protected

Definition at line 57 of file SCR_InventorySlotUI.c.

◆ m_Attributes

ref SCR_ItemAttributeCollection SCR_InventorySlotUI::m_Attributes
protected

Definition at line 42 of file SCR_InventorySlotUI.c.

◆ m_bBlocked

bool SCR_InventorySlotUI::m_bBlocked = false
protected

Definition at line 45 of file SCR_InventorySlotUI.c.

◆ m_bEnabled

bool SCR_InventorySlotUI::m_bEnabled = true
protected

Definition at line 43 of file SCR_InventorySlotUI.c.

◆ m_bSelected

bool SCR_InventorySlotUI::m_bSelected = false
protected

Definition at line 44 of file SCR_InventorySlotUI.c.

◆ m_bVisible

bool SCR_InventorySlotUI::m_bVisible
protected

Definition at line 60 of file SCR_InventorySlotUI.c.

◆ m_eSlotFunction

ESlotFunction SCR_InventorySlotUI::m_eSlotFunction = ESlotFunction.TYPE_GENERIC
protected

Definition at line 61 of file SCR_InventorySlotUI.c.

◆ m_FuelManager

SCR_FuelManagerComponent SCR_InventorySlotUI::m_FuelManager
protected

Definition at line 68 of file SCR_InventorySlotUI.c.

◆ m_iPage

int SCR_InventorySlotUI::m_iPage
protected

Definition at line 31 of file SCR_InventorySlotUI.c.

◆ m_iQuickSlotIndex

int SCR_InventorySlotUI::m_iQuickSlotIndex
protected

Definition at line 49 of file SCR_InventorySlotUI.c.

◆ m_iSizeX

int SCR_InventorySlotUI::m_iSizeX
protected

Definition at line 29 of file SCR_InventorySlotUI.c.

◆ m_iSizeY

int SCR_InventorySlotUI::m_iSizeY
protected

Definition at line 30 of file SCR_InventorySlotUI.c.

◆ m_iStackNumber

int SCR_InventorySlotUI::m_iStackNumber = 1
protected

Definition at line 52 of file SCR_InventorySlotUI.c.

◆ m_pItem

InventoryItemComponent SCR_InventorySlotUI::m_pItem
protected

Definition at line 41 of file SCR_InventorySlotUI.c.

◆ m_ProgressBar

SCR_InventoryProgressBar SCR_InventorySlotUI::m_ProgressBar
protected

Definition at line 62 of file SCR_InventorySlotUI.c.

◆ m_pStorageUI

SCR_InventoryStorageBaseUI SCR_InventorySlotUI::m_pStorageUI
protected

Definition at line 39 of file SCR_InventorySlotUI.c.

◆ m_sItemName

string SCR_InventorySlotUI::m_sItemName = ""
protected

Definition at line 55 of file SCR_InventorySlotUI.c.

◆ m_wAmmoCount

ProgressBarWidget SCR_InventorySlotUI::m_wAmmoCount
protected

Definition at line 51 of file SCR_InventorySlotUI.c.

◆ m_wBlockedEffect

Widget SCR_InventorySlotUI::m_wBlockedEffect
protected

Definition at line 46 of file SCR_InventorySlotUI.c.

◆ m_wCurrentMagazine

Widget SCR_InventorySlotUI::m_wCurrentMagazine
protected

Definition at line 63 of file SCR_InventorySlotUI.c.

◆ m_wCurrentMagazineAmmoCount

ImageWidget SCR_InventorySlotUI::m_wCurrentMagazineAmmoCount
protected

Definition at line 64 of file SCR_InventorySlotUI.c.

◆ m_wDimmerEffect

Widget SCR_InventorySlotUI::m_wDimmerEffect
protected

Definition at line 46 of file SCR_InventorySlotUI.c.

◆ m_wItemLockThrobber

OverlayWidget SCR_InventorySlotUI::m_wItemLockThrobber
protected

Definition at line 54 of file SCR_InventorySlotUI.c.

◆ m_wMagazineNumber

TextWidget SCR_InventorySlotUI::m_wMagazineNumber
protected

Definition at line 53 of file SCR_InventorySlotUI.c.

◆ m_wMoveEffect

Widget SCR_InventorySlotUI::m_wMoveEffect
protected

Definition at line 46 of file SCR_InventorySlotUI.c.

◆ m_wProgressBar

Widget SCR_InventorySlotUI::m_wProgressBar
protected

Definition at line 65 of file SCR_InventorySlotUI.c.

◆ m_wSelectedEffect

Widget SCR_InventorySlotUI::m_wSelectedEffect
protected

Definition at line 46 of file SCR_InventorySlotUI.c.

◆ m_wSelectedIcon

Widget SCR_InventorySlotUI::m_wSelectedIcon
protected

Definition at line 46 of file SCR_InventorySlotUI.c.

◆ m_wStackNumber

TextWidget SCR_InventorySlotUI::m_wStackNumber
protected

Definition at line 53 of file SCR_InventorySlotUI.c.

◆ m_wTextQuickSlot

TextWidget SCR_InventorySlotUI::m_wTextQuickSlot = null
protected

Definition at line 47 of file SCR_InventorySlotUI.c.

◆ m_wTextQuickSlotLarge

TextWidget SCR_InventorySlotUI::m_wTextQuickSlotLarge = null
protected

Definition at line 48 of file SCR_InventorySlotUI.c.

◆ m_wVolumeBar

ProgressBarWidget SCR_InventorySlotUI::m_wVolumeBar
protected

Definition at line 51 of file SCR_InventorySlotUI.c.


The documentation for this class was generated from the following file: