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InputManager Class Reference

Input management system for user interactions. More...

Inheritance diagram for InputManager:
ActionManager ActionManager

Detailed Description

Input management system for user interactions.

The InputManager handles all user input devices, including keyboard, mouse, gamepad, joystick, and TrackIR. It tracks the dominant input device, manages input bindings, system cursor, and device-specific interactions. This class is intended to be used as a singleton and extends the ActionManager interface.

Definition at line 19 of file InputManager.c.


The documentation for this class was generated from the following file: