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SCR_IsCharacterUsingRadioCondition.c
Go to the documentation of this file.
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[
BaseContainerProps
()]
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class
SCR_IsCharacterUsingRadioCondition
:
SCR_AvailableActionCondition
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{
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(notnull
SCR_AvailableActionsConditionData
data
)
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{
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return
GetReturnResult
(
data
.GetIsCharacterUsingRadio());
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_IsCharacterUsingRadioCondition
Returns true if character is transmiting with radio.
Definition
SCR_IsCharacterUsingRadioCondition.c:4
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_IsCharacterUsingRadioCondition.c
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