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SCR_MapConfigComponent.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/GameMode/Components"
, description:
"Component for map config selection"
)]
2
class
SCR_MapConfigComponentClass
:
ScriptComponentClass
3
{
4
}
5
7
class
SCR_MapConfigComponent :
ScriptComponent
8
{
9
[
Attribute
(
"{1B8AC767E06A0ACD}Configs/Map/MapFullscreen.conf"
,
UIWidgets
.ResourceNamePicker,
desc
:
"Gadget map config"
,
"conf class=SCR_MapConfig"
)]
10
protected
ResourceName
m_sGadgetMapConfigPath;
11
12
[
Attribute
(
"{418989FA279F1257}Configs/Map/MapSpawnMenu.conf"
,
UIWidgets
.ResourceNamePicker,
desc
:
"Spawn screen map config"
,
"conf class=SCR_MapConfig"
)]
13
protected
ResourceName
m_sSpawnMapConfigPath
;
14
15
[
Attribute
(
"{19C76194B21EC3E1}Configs/Map/MapEditor.conf"
,
UIWidgets
.ResourceNamePicker,
desc
:
"Game master map config"
,
"conf class=SCR_MapConfig"
)]
16
protected
ResourceName
m_sEditorMapConfigPath
;
17
18
[
Attribute
(
"{118AAD2C9ECADB7A}Configs/Map/MapCombatSupportStation.conf"
,
UIWidgets
.ResourceNamePicker,
desc
:
"Combat support map config"
,
"conf class=SCR_MapConfig"
)]
19
protected
ResourceName
m_sCombatSupportStationMapConfigPath
;
20
21
[
Attribute
(
"{D3D77C237D240371}Configs/Map/MapOperationsStation.conf"
,
UIWidgets
.ResourceNamePicker,
desc
:
"Operations station map config"
,
"conf class=SCR_MapConfig"
)]
22
protected
ResourceName
m_sOperationsStationMapConfigPath
;
23
24
[
Attribute
(
"{8C31CBE04E80BF5B}Configs/Map/MapLogisticsStation.conf"
,
UIWidgets
.ResourceNamePicker,
desc
:
"Logistics station map config"
,
"conf class=SCR_MapConfig"
)]
25
protected
ResourceName
m_sLogisticsStationMapConfigPath
;
26
27
protected
EMapEntityMode
m_eCommandPostMapEntityMode
;
28
29
//------------------------------------------------------------------------------------------------
31
ResourceName
GetGadgetMapConfig
()
32
{
33
return
m_sGadgetMapConfigPath;
34
}
35
36
//------------------------------------------------------------------------------------------------
38
ResourceName
GetSpawnMapConfig
()
39
{
40
return
m_sSpawnMapConfigPath
;
41
}
42
43
//------------------------------------------------------------------------------------------------
45
ResourceName
GetEditorMapConfig
()
46
{
47
return
m_sEditorMapConfigPath
;
48
}
49
50
//------------------------------------------------------------------------------------------------
51
ResourceName
GetCombatSupportStationMapConfig
()
52
{
53
return
m_sCombatSupportStationMapConfigPath
;
54
}
55
56
//------------------------------------------------------------------------------------------------
57
ResourceName
GetOperationsStationMapConfig
()
58
{
59
return
m_sOperationsStationMapConfigPath
;
60
}
61
62
//------------------------------------------------------------------------------------------------
63
ResourceName
GetLogisticsStationMapConfig
()
64
{
65
return
m_sLogisticsStationMapConfigPath
;
66
}
67
68
//------------------------------------------------------------------------------------------------
70
EMapEntityMode
GetCommandPostMapEntityMode
()
71
{
72
return
m_eCommandPostMapEntityMode
;
73
}
74
75
//------------------------------------------------------------------------------------------------
77
void
SetCommandPostMapEntityMode
(
EMapEntityMode
mode)
78
{
79
m_eCommandPostMapEntityMode
= mode;
80
}
81
}
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
m_sCombatSupportStationMapConfigPath
ResourceName m_sCombatSupportStationMapConfigPath
Definition
SCR_MapConfigComponent.c:19
GetSpawnMapConfig
ResourceName GetSpawnMapConfig()
Get config of the respawn screen map.
Definition
SCR_MapConfigComponent.c:38
m_eCommandPostMapEntityMode
EMapEntityMode m_eCommandPostMapEntityMode
Definition
SCR_MapConfigComponent.c:27
GetCommandPostMapEntityMode
EMapEntityMode GetCommandPostMapEntityMode()
Get map entity mode for command posts.
Definition
SCR_MapConfigComponent.c:70
GetGadgetMapConfig
ResourceName GetGadgetMapConfig()
Get config of the ingame gadget map.
Definition
SCR_MapConfigComponent.c:31
GetOperationsStationMapConfig
ResourceName GetOperationsStationMapConfig()
Definition
SCR_MapConfigComponent.c:57
m_sSpawnMapConfigPath
ResourceName m_sSpawnMapConfigPath
Definition
SCR_MapConfigComponent.c:13
SetCommandPostMapEntityMode
void SetCommandPostMapEntityMode(EMapEntityMode mode)
Set map entity mode for command posts.
Definition
SCR_MapConfigComponent.c:77
m_sEditorMapConfigPath
ResourceName m_sEditorMapConfigPath
Definition
SCR_MapConfigComponent.c:16
m_sLogisticsStationMapConfigPath
ResourceName m_sLogisticsStationMapConfigPath
Definition
SCR_MapConfigComponent.c:25
GetCombatSupportStationMapConfig
ResourceName GetCombatSupportStationMapConfig()
Definition
SCR_MapConfigComponent.c:51
m_sOperationsStationMapConfigPath
ResourceName m_sOperationsStationMapConfigPath
Definition
SCR_MapConfigComponent.c:22
GetLogisticsStationMapConfig
ResourceName GetLogisticsStationMapConfig()
Definition
SCR_MapConfigComponent.c:63
GetEditorMapConfig
ResourceName GetEditorMapConfig()
Get config of the game master map.
Definition
SCR_MapConfigComponent.c:45
EMapEntityMode
EMapEntityMode
Mode of the map.
Definition
SCR_MapConstants.c:29
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
ResourceName
Definition
ResourceName.c:13
SCR_MapConfigComponentClass
Definition
SCR_MapConfigComponent.c:3
ScriptComponentClass
Definition
ScriptComponentClass.c:8
ScriptComponent
Definition
ScriptComponent.c:24
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Map
Components
SCR_MapConfigComponent.c
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