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SCR_MapMarkerSquadMember.c File Reference

Go to the source code of this file.

Classes

class  SCR_MapMarkerSquadMemberClass

Functions

SCR_MapMarkerSquadMemberClass SCR_MapMarkerEntityClass RplProp (onRplName:"OnPlayerIdUpdate")
 Dynamic map marker -> squad member.
void OnPlayerIdUpdate ()
 Rpl event when m_iPlayerID is updated.
void SetPlayerID (int id)
void UpdateTarget ()
void UpdatePlayerAffiliation ()
 Check whether we are in a squad and if it should be visible on map.
void OnPlayerLeaderChanged (int groupID, int playerId)
 SCR_AIGroup event.
void OnPlayerAdded (SCR_AIGroup group, int playerId)
 SCR_AIGroup event.
void OnPlayerRemoved (SCR_AIGroup group, int playerId)
 SCR_AIGroup event.
void OnMapLayerChanged (int layerID)
override void OnCreateMarker ()
override void OnUpdate ()
void EOnInit (IEntity owner)
void ~SCR_MapMarkerSquadMember ()

Function Documentation

◆ OnCreateMarker()

override void OnCreateMarker ( )
protected

Definition at line 154 of file SCR_MapMarkerSquadMember.c.

◆ OnMapLayerChanged()

void OnMapLayerChanged ( int layerID)
protected

Definition at line 145 of file SCR_MapMarkerSquadMember.c.

◆ OnPlayerAdded()

void OnPlayerAdded ( SCR_AIGroup group,
int playerId )
protected

SCR_AIGroup event.

Definition at line 126 of file SCR_MapMarkerSquadMember.c.

◆ OnPlayerIdUpdate()

void OnPlayerIdUpdate ( )

Rpl event when m_iPlayerID is updated.

Definition at line 56 of file SCR_MapMarkerSquadMember.c.

◆ OnPlayerLeaderChanged()

void OnPlayerLeaderChanged ( int groupID,
int playerId )
protected

SCR_AIGroup event.

Definition at line 116 of file SCR_MapMarkerSquadMember.c.

◆ OnPlayerRemoved()

void OnPlayerRemoved ( SCR_AIGroup group,
int playerId )
protected

SCR_AIGroup event.

Definition at line 136 of file SCR_MapMarkerSquadMember.c.

◆ OnUpdate()

override void OnUpdate ( )
protected

Definition at line 177 of file SCR_MapMarkerSquadMember.c.

◆ RplProp()

SCR_MapMarkerSquadMemberClass SCR_MapMarkerEntityClass RplProp ( onRplName:"OnPlayerIdUpdate" )

Dynamic map marker -> squad member.

Check whether we are in a squad and if it should be visible on map

Definition at line 1 of file SCR_MapMarkerSquadMember.c.

◆ SetPlayerID()

void SetPlayerID ( int id)
Parameters
[in]id

Definition at line 63 of file SCR_MapMarkerSquadMember.c.

◆ UpdatePlayerAffiliation()

void UpdatePlayerAffiliation ( )
protected

Check whether we are in a squad and if it should be visible on map.

Definition at line 100 of file SCR_MapMarkerSquadMember.c.

◆ UpdateTarget()

void UpdateTarget ( )
protected

Target tracking based on playerID Authority only

Definition at line 79 of file SCR_MapMarkerSquadMember.c.

◆ ~SCR_MapMarkerSquadMember()

void ~SCR_MapMarkerSquadMember ( )
protected

Definition at line 204 of file SCR_MapMarkerSquadMember.c.