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SCR_NameTagData.c File Reference

Go to the source code of this file.

Classes

class  SCR_NameTagData
 Nametag data. More...

Enumerations

enum  ENameTagEntityState {
  DEFAULT = 1 , FOCUSED = 1<<1 , AI_SUBORDINATE = 1<<2 , GROUP_MEMBER = 1<<3 ,
  GROUP_LEADER = 1<<4 , UNCONSCIOUS = 1<<5 , VON = 1<<6 , DEAD = 1<<7 ,
  HIDDEN = 1<<8
}
enum  ENameTagFlags {
  UNUSED = 1 , VISIBLE_PASS = 1<<1 , CLEANUP = 1<<2 , VISIBLE = 1<<3 ,
  DISABLED = 1<<4 , DELETED = 1<<5 , UPDATE_DISABLE = 1<<6 , VEHICLE_DISABLE = 1<<7 ,
  FADE_TIMER = 1<<8 , OBSTRUCTED = 1<<9 , VEHICLE = 1<<10 , TURRET = 1<<11 ,
  ENT_TYPE_UPDATE = 1<<12 , NAME_UPDATE = 1<<13
}
 Nametag flags. More...
enum  ENameTagPosition { HEAD = 0 , BODY }
 Determines which offset is used for setting tag position. More...
enum  ENameTagEntityType { PLAYER , AI , VEHICLE = 1<<10 }
 Tag entity type. More...

Enumeration Type Documentation

◆ ENameTagEntityState

Entity states for nametags Order affects state priority with DEFAULT state being the lowest

Enumerator
DEFAULT 
FOCUSED 
AI_SUBORDINATE 
GROUP_MEMBER 
GROUP_LEADER 
UNCONSCIOUS 
VON 
DEAD 
HIDDEN 

Definition at line 4 of file SCR_NameTagData.c.

◆ ENameTagEntityType

Tag entity type.

Enumerator
PLAYER 
AI 
VEHICLE 

Definition at line 47 of file SCR_NameTagData.c.

◆ ENameTagFlags

Nametag flags.

Enumerator
UNUSED 
VISIBLE_PASS 
CLEANUP 
VISIBLE 
DISABLED 
DELETED 
UPDATE_DISABLE 
VEHICLE_DISABLE 
FADE_TIMER 
OBSTRUCTED 
VEHICLE 
TURRET 
ENT_TYPE_UPDATE 
NAME_UPDATE 

Definition at line 19 of file SCR_NameTagData.c.

◆ ENameTagPosition

Determines which offset is used for setting tag position.

Enumerator
HEAD 
BODY 

Definition at line 39 of file SCR_NameTagData.c.