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SCR_NarrativeComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_NarrativeComponentClass

Functions

SCR_NarrativeComponentClass ScriptComponentClass Attribute ("Initial gesture")
void SetPermanentNarrativeStage (int stage)
override void EOnFixedFrame (IEntity owner, float timeSlice)
bool LookAtPlayer (IEntity owner, float timeSlice, bool lookAway=false)
override void OnPostInit (IEntity owner)
 Editable Mine.
override void EOnInit (IEntity owner)
void Initialize (IEntity owner)
bool IsActualCourseFreeRoam ()
void OnDamage ()
void OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd)

Function Documentation

◆ Attribute()

SCR_NarrativeComponentClass ScriptComponentClass Attribute ( "Initial gesture" )

Definition at line 1 of file SCR_NarrativeComponent.c.

◆ EOnFixedFrame()

override void EOnFixedFrame ( IEntity owner,
float timeSlice )

Definition at line 157 of file SCR_NarrativeComponent.c.

◆ Initialize()

void Initialize ( IEntity owner)

Definition at line 273 of file SCR_NarrativeComponent.c.

◆ IsActualCourseFreeRoam()

bool IsActualCourseFreeRoam ( )

Definition at line 324 of file SCR_NarrativeComponent.c.

◆ LookAtPlayer()

bool LookAtPlayer ( IEntity owner,
float timeSlice,
bool lookAway = false )

Definition at line 209 of file SCR_NarrativeComponent.c.

◆ OnDamage()

void OnDamage ( )

Definition at line 337 of file SCR_NarrativeComponent.c.

◆ SetPermanentNarrativeStage()

void SetPermanentNarrativeStage ( int stage)

Definition at line 150 of file SCR_NarrativeComponent.c.