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SCR_ORCondition.c
Go to the documentation of this file.
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[
BaseContainerProps
()]
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class
SCR_ORCondition
:
SCR_AvailableActionsGroupCondition
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{
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(notnull
SCR_AvailableActionsConditionData
data
)
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{
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bool
isOk =
false
;
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foreach
(
auto
subCondition :
m_aConditions
)
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{
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if
(subCondition && subCondition.IsAvailable(
data
))
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{
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isOk =
true
;
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break
;
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}
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}
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return
GetReturnResult
(isOk);
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_AvailableActionsGroupCondition
Base for any condition containing multiple sub-conditions.
Definition
SCR_AvailableActionsGroupCondition.c:5
SCR_AvailableActionsGroupCondition::m_aConditions
ref array< ref SCR_AvailableActionCondition > m_aConditions
Definition
SCR_AvailableActionsGroupCondition.c:7
SCR_ORCondition
Checks all sub conditions and returns true if at least one condition returns true,...
Definition
SCR_ORCondition.c:4
scripts
Game
UI
HUD
AvailableActions
Conditions
Logic
SCR_ORCondition.c
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