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SCR_ParticleContactComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_ParticleContactComponentClass

Functions

SCR_ParticleContactComponentClass ScriptComponentClass PlaySound (IEntity owner, SCR_ParticleContactComponentClass prefabData, Contact contact)
override void OnPostInit (IEntity owner)
 Editable Mine.
override void EOnContact (IEntity owner, IEntity other, Contact contact)

Variables

SCR_ParticleContactComponentClass NONE = 0
SCR_ParticleContactComponentClass VEHICLE = 1
SCR_ParticleContactComponentClass BLAST = 2
ref SCR_AudioSourceConfiguration m_AudioSourceConfiguration
bool m_bSurfaceSignal
bool m_bPlayParticle
ResourceName m_Particle
int m_iGameMaterialEffect
int m_iEffectIndex
bool m_bFirstContactOnly
bool m_bParticleOriented

Function Documentation

◆ EOnContact()

override void EOnContact ( IEntity owner,
IEntity other,
Contact contact )

Definition at line 82 of file SCR_ParticleContactComponent.c.

◆ PlaySound()

Variable Documentation

◆ BLAST

◆ m_AudioSourceConfiguration

ref SCR_AudioSourceConfiguration m_AudioSourceConfiguration

Definition at line 40 of file SCR_ParticleContactComponent.c.

◆ m_bFirstContactOnly

bool m_bFirstContactOnly

Definition at line 58 of file SCR_ParticleContactComponent.c.

◆ m_bParticleOriented

bool m_bParticleOriented

Definition at line 61 of file SCR_ParticleContactComponent.c.

◆ m_bPlayParticle

bool m_bPlayParticle

Definition at line 46 of file SCR_ParticleContactComponent.c.

◆ m_bSurfaceSignal

bool m_bSurfaceSignal

Definition at line 43 of file SCR_ParticleContactComponent.c.

◆ m_iEffectIndex

int m_iEffectIndex

Definition at line 55 of file SCR_ParticleContactComponent.c.

◆ m_iGameMaterialEffect

int m_iGameMaterialEffect

Definition at line 52 of file SCR_ParticleContactComponent.c.

◆ m_Particle

ResourceName m_Particle

Definition at line 49 of file SCR_ParticleContactComponent.c.

◆ NONE

◆ VEHICLE