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SCR_RadialProgressBarUIComponent.c
Go to the documentation of this file.
1
class
SCR_RadialProgressBarUIComponent
:
ScriptedWidgetComponent
2
{
3
[
Attribute
(defvalue:
"0"
,
desc
:
"Progress of bar, value between min value and maxvalue"
)]
4
protected
float
m_iProgress
;
5
6
[
Attribute
(defvalue:
"0"
,
desc
:
"Progress of bar, lowest value"
)]
7
protected
float
m_fMinValue
;
8
9
[
Attribute
(defvalue:
"1"
,
desc
:
"Progress of bar, highest value"
)]
10
protected
float
m_fMaxValue
;
11
12
[
Attribute
(defvalue:
"0"
,
desc
:
"Mirrors the Progress bar, by default true"
)]
13
protected
bool
m_bIsMirrored
;
14
15
[
Attribute
(
"ProgressBar"
)]
16
protected
string
m_sRadialProgressBarName
;
17
18
[
Attribute
(
"PreviewBar"
)]
19
protected
string
m_sRadialProgressPreviewName
;
20
21
[
Attribute
(
"Background"
)]
22
protected
string
m_sBackgroundName
;
23
24
protected
ImageWidget
m_wRadialProgressBar
;
25
protected
ImageWidget
m_wRadialProgressPreview
;
26
protected
ImageWidget
m_wBackground
;
27
28
protected
ref
ScriptInvoker
Event_OnProgressFull
=
new
ScriptInvoker
;
29
protected
ref
ScriptInvoker
Event_OnProgressEmpty
=
new
ScriptInvoker
;
30
31
protected
bool
m_bProgressFull
;
32
37
void
SetProgress
(
float
progress)
38
{
39
m_iProgress
=
Math
.Clamp(progress,
m_fMinValue
,
m_fMaxValue
);
40
41
float
maskProgress = (progress -
m_fMinValue
) / (
m_fMaxValue
-
m_fMinValue
);
42
43
if
(
m_bIsMirrored
)
44
m_wRadialProgressBar
.SetMaskProgress(1 - maskProgress);
45
else
46
m_wRadialProgressBar
.SetMaskProgress(maskProgress);
47
48
if
(progress ==
m_fMaxValue
&& !
m_bProgressFull
)
49
{
50
m_bProgressFull
=
true
;
51
Event_OnProgressFull
.Invoke(
this
);
52
}
53
else
if
(progress ==
m_fMinValue
&&
m_bProgressFull
)
54
{
55
m_bProgressFull
=
false
;
56
Event_OnProgressEmpty
.Invoke(
this
);
57
}
58
}
59
64
void
SetPreviewProgress
(
float
progress)
65
{
66
progress =
Math
.Clamp(progress,
m_fMinValue
,
m_fMaxValue
);
67
68
if
(
m_bIsMirrored
)
69
m_wRadialProgressPreview
.SetMaskProgress(
m_fMaxValue
- progress);
70
else
71
m_wRadialProgressPreview
.SetMaskProgress(progress);
72
73
m_wRadialProgressPreview
.SetVisible(progress >
m_fMinValue
);
74
}
75
80
float
GetProgress
()
81
{
82
return
m_iProgress
;
83
}
84
89
ImageWidget
GetRadialProgressBarWidget
()
90
{
91
return
m_wRadialProgressBar
;
92
}
93
98
ImageWidget
GetBackgroundWidget
()
99
{
100
return
m_wBackground
;
101
}
102
107
void
SetProgressBarImage
(
ResourceName
RadialProgressBarImage)
108
{
109
if
(
m_wRadialProgressBar
)
110
m_wRadialProgressBar
.LoadImageTexture(0, RadialProgressBarImage);
111
}
112
117
void
SetBackgroundImage
(
ResourceName
BackgroundImage)
118
{
119
if
(
m_wBackground
)
120
m_wBackground
.LoadImageTexture(0, BackgroundImage);
121
}
122
123
ScriptInvoker
GetOnProgressFull
()
124
{
125
return
Event_OnProgressFull
;
126
}
127
128
ScriptInvoker
GetOnProgressEmpty
()
129
{
130
return
Event_OnProgressEmpty
;
131
}
132
133
134
override
void
HandlerAttached
(
Widget
w)
135
{
136
if
(
SCR_Global
.
IsEditMode
())
137
return
;
138
139
m_wRadialProgressBar
=
ImageWidget
.Cast(w.FindAnyWidget(
m_sRadialProgressBarName
));
140
m_wRadialProgressPreview
=
ImageWidget
.Cast(w.FindAnyWidget(
m_sRadialProgressPreviewName
));
141
m_wBackground
=
ImageWidget
.Cast(w.FindAnyWidget(
m_sBackgroundName
));
142
143
if
(!
m_wRadialProgressBar
)
144
{
145
Print
(
"SCR_RadialProgressBarUIComponent could not find m_wRadialProgressBar!"
,
LogLevel
.ERROR);
146
return
;
147
}
148
149
if
(
m_bIsMirrored
)
150
{
151
m_wRadialProgressBar
.SetMaskMode(
ImageMaskMode
.INVERTED);
152
m_wRadialProgressPreview
.SetMaskMode(
ImageMaskMode
.INVERTED);
153
}
154
else
155
{
156
m_wRadialProgressBar
.SetMaskMode(
ImageMaskMode
.REGULAR);
157
m_wRadialProgressPreview
.SetMaskMode(
ImageMaskMode
.REGULAR);
158
}
159
160
m_bProgressFull
=
false
;
161
SetProgress
(
m_iProgress
);
162
SetPreviewProgress
(0);
163
}
164
165
};
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
ImageWidget
Definition
ImageWidget.c:13
Math
Definition
Math.c:13
ResourceName
Definition
ResourceName.c:13
SCR_Global
Definition
Functions.c:7
SCR_Global::IsEditMode
static bool IsEditMode()
Definition
Functions.c:1566
SCR_RadialProgressBarUIComponent
Definition
SCR_RadialProgressBarUIComponent.c:2
SCR_RadialProgressBarUIComponent::Event_OnProgressEmpty
ref ScriptInvoker Event_OnProgressEmpty
Definition
SCR_RadialProgressBarUIComponent.c:29
SCR_RadialProgressBarUIComponent::m_iProgress
float m_iProgress
Definition
SCR_RadialProgressBarUIComponent.c:4
SCR_RadialProgressBarUIComponent::GetProgress
float GetProgress()
Definition
SCR_RadialProgressBarUIComponent.c:80
SCR_RadialProgressBarUIComponent::HandlerAttached
override void HandlerAttached(Widget w)
Definition
SCR_RadialProgressBarUIComponent.c:134
SCR_RadialProgressBarUIComponent::m_sRadialProgressPreviewName
string m_sRadialProgressPreviewName
Definition
SCR_RadialProgressBarUIComponent.c:19
SCR_RadialProgressBarUIComponent::m_sRadialProgressBarName
string m_sRadialProgressBarName
Definition
SCR_RadialProgressBarUIComponent.c:16
SCR_RadialProgressBarUIComponent::SetPreviewProgress
void SetPreviewProgress(float progress)
Definition
SCR_RadialProgressBarUIComponent.c:64
SCR_RadialProgressBarUIComponent::m_bIsMirrored
bool m_bIsMirrored
Definition
SCR_RadialProgressBarUIComponent.c:13
SCR_RadialProgressBarUIComponent::m_bProgressFull
bool m_bProgressFull
Definition
SCR_RadialProgressBarUIComponent.c:31
SCR_RadialProgressBarUIComponent::m_wRadialProgressPreview
ImageWidget m_wRadialProgressPreview
Definition
SCR_RadialProgressBarUIComponent.c:25
SCR_RadialProgressBarUIComponent::m_sBackgroundName
string m_sBackgroundName
Definition
SCR_RadialProgressBarUIComponent.c:22
SCR_RadialProgressBarUIComponent::m_wRadialProgressBar
ImageWidget m_wRadialProgressBar
Definition
SCR_RadialProgressBarUIComponent.c:24
SCR_RadialProgressBarUIComponent::SetProgress
void SetProgress(float progress)
Definition
SCR_RadialProgressBarUIComponent.c:37
SCR_RadialProgressBarUIComponent::GetBackgroundWidget
ImageWidget GetBackgroundWidget()
Definition
SCR_RadialProgressBarUIComponent.c:98
SCR_RadialProgressBarUIComponent::Event_OnProgressFull
ref ScriptInvoker Event_OnProgressFull
Definition
SCR_RadialProgressBarUIComponent.c:28
SCR_RadialProgressBarUIComponent::m_wBackground
ImageWidget m_wBackground
Definition
SCR_RadialProgressBarUIComponent.c:26
SCR_RadialProgressBarUIComponent::GetRadialProgressBarWidget
ImageWidget GetRadialProgressBarWidget()
Definition
SCR_RadialProgressBarUIComponent.c:89
SCR_RadialProgressBarUIComponent::SetBackgroundImage
void SetBackgroundImage(ResourceName BackgroundImage)
Definition
SCR_RadialProgressBarUIComponent.c:117
SCR_RadialProgressBarUIComponent::SetProgressBarImage
void SetProgressBarImage(ResourceName RadialProgressBarImage)
Definition
SCR_RadialProgressBarUIComponent.c:107
SCR_RadialProgressBarUIComponent::m_fMaxValue
float m_fMaxValue
Definition
SCR_RadialProgressBarUIComponent.c:10
SCR_RadialProgressBarUIComponent::GetOnProgressEmpty
ScriptInvoker GetOnProgressEmpty()
Definition
SCR_RadialProgressBarUIComponent.c:128
SCR_RadialProgressBarUIComponent::m_fMinValue
float m_fMinValue
Definition
SCR_RadialProgressBarUIComponent.c:7
SCR_RadialProgressBarUIComponent::GetOnProgressFull
ScriptInvoker GetOnProgressFull()
Definition
SCR_RadialProgressBarUIComponent.c:123
ScriptedWidgetComponent
Definition
ScriptedWidgetComponent.c:13
Widget
Definition
Widget.c:13
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
ImageMaskMode
ImageMaskMode
Definition
ImageMaskMode.c:13
ScriptInvoker
ScriptInvokerBase< func > ScriptInvoker
Definition
tools.c:134
scripts
Game
UI
HUD
SCR_RadialProgressBarUIComponent.c
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1.17.0