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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
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| class | SCR_RespawnComponentClass |
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Request an authority confirmation whether spawn with the provided data is possible.
The request is partially validated on client before transmission to the authority occurs. It is then further evaluated and processed by a SCR_RespawnHandlerComponent corresponding to each SCR_SpawnRequestComponent.
Notable callbacks:
| [in] | data |
Definition at line 380 of file SCR_RespawnComponent.c.
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Definition at line 58 of file SCR_RespawnComponent.c.
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Definition at line 67 of file SCR_RespawnComponent.c.
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Definition at line 78 of file SCR_RespawnComponent.c.
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Definition at line 88 of file SCR_RespawnComponent.c.
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When the spawn process reaches it end, the authority notifies the client about the last state starting ("finalization"). This is the last state after which the player gains control of the desired controllable, or receives a response (see GetOnRespawnResponseInvoker_O) about a possible (rare?) failure.
Definition at line 138 of file SCR_RespawnComponent.c.
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Definition at line 48 of file SCR_RespawnComponent.c.
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Definition at line 98 of file SCR_RespawnComponent.c.
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Definition at line 107 of file SCR_RespawnComponent.c.
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Definition at line 117 of file SCR_RespawnComponent.c.
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Definition at line 126 of file SCR_RespawnComponent.c.
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Find a request component based on provided data instance type.
| [in] | data |
Definition at line 432 of file SCR_RespawnComponent.c.
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Authority: Send notification to this player that they are ready to spawn.
Definition at line 251 of file SCR_RespawnComponent.c.
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Definition at line 330 of file SCR_RespawnComponent.c.
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Register all SCR_SpawnRequestComponent found in the hierarchy.
| [in] | owner |
Definition at line 396 of file SCR_RespawnComponent.c.
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Definition at line 219 of file SCR_RespawnComponent.c.
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Sends a respawn request based on assigned loadout and selected spawn point.
Definition at line 760 of file SCR_DeployMenuBase.c.
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Request a spawn with the provided data.
The request is partially validated on client before transmission to the authority occurs. It is then further evaluated and processed by a SCR_RespawnHandlerComponent corresponding to each SCR_SpawnRequestComponent.
Notable callbacks:
| [in] | data |
Definition at line 352 of file SCR_RespawnComponent.c.
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Definition at line 258 of file SCR_RespawnComponent.c.
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| [in] | src | |
| [in] | ent | |
| [in] | parent |
Definition at line 565 of file SCR_RespawnComponent.c.
| SCR_RespawnComponentClass ERROR = 1 |
| SCR_RespawnComponentClass ERROR_FORBIDDEN = 2 |
Can happen if we are setting a loadout from a faction to which we do not belong to or similar.
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List of all request components - children of this component, stored by their assigned type. See also:SCR_SpawnRequestComponent.GetDataType()
Definition at line 28 of file SCR_RespawnComponent.c.
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Definition at line 54 of file SCR_RespawnComponent.c.
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Definition at line 63 of file SCR_RespawnComponent.c.
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Definition at line 73 of file SCR_RespawnComponent.c.
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Definition at line 83 of file SCR_RespawnComponent.c.
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Definition at line 133 of file SCR_RespawnComponent.c.
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Definition at line 44 of file SCR_RespawnComponent.c.
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Definition at line 94 of file SCR_RespawnComponent.c.
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Definition at line 103 of file SCR_RespawnComponent.c.
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Definition at line 113 of file SCR_RespawnComponent.c.
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Definition at line 122 of file SCR_RespawnComponent.c.
| SCR_RespawnComponentClass m_PlayerController = 2 |
Parent entity (owner) - has to be a player controller for RPCs.
Dummy communicator for RespawnSystem. Must be attached to PlayerController entity.
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Parent entity's rpl component.
Definition at line 23 of file SCR_RespawnComponent.c.
| OK = 0 |
Result code for request/assign response.
Definition at line 14 of file EMoveError.c.