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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_ScenarioDialogs |
Typedefs | |
| typedef func | ScriptInvokerMissionWorkshopItemMethod |
| typedef ScriptInvokerBase< ScriptInvokerMissionWorkshopItemMethod > | ScriptInvokerMissionWorkshopItem |
Functions | |
| void | ScriptInvokerMissionWorkshopItemMethod (MissionWorkshopItem item) |
| void | SCR_ScenarioConfirmationDialogUi (MissionWorkshopItem scenario, ScriptInvokerBool onFavoritesResponse=null) |
| override void | OnMenuOpen (SCR_ConfigurableDialogUiPreset preset) |
| OVERRIDES. More... | |
| override void | OnMenuClose () |
| override void | OnButtonPressed (SCR_InputButtonComponent button) |
| override void | SetTitle (string text) |
| override SCR_InputButtonComponent | CreateButton (SCR_ConfigurableDialogUiButtonPreset buttonPreset) |
| protected void | OnCommStatusCheckFinished (SCR_ECommStatus status, float responseTime, float lastSuccessTime, float lastFailTime) |
| PROTECTED. More... | |
| protected void | OnFavoritesButton () |
| protected void | UpdateFavoriteWidgets (bool isFavorite) |
| MissionWorkshopItem | GetScenario () |
| PUBLIC. More... | |
| ScriptInvokerMissionWorkshopItem | GetOnFavorite () |
Variables | |
| class SCR_ScenarioDialogs | m_Scenario |
| protected SCR_InputButtonComponent | m_Favorite |
| protected SCR_InputButtonComponent | m_Host |
| protected SCR_InputButtonComponent | m_FindServers |
| protected ref array< SCR_InputButtonComponent > | m_aRightFooterButtons = {} |
| protected SCR_ModularButtonComponent | m_FavoriteStarButton |
| protected bool | m_bHandleFavoriting = true |
| If true, the dialog itself will set the scenario favorite state, otherwise it will live it to the menu or handler class. More... | |
| protected ref ScriptInvokerMissionWorkshopItem | m_OnFavorite |
| const protected int | MAX_TITLE_LENGTH = 55 |
| typedef ScriptInvokerBase<ScriptInvokerMissionWorkshopItemMethod> ScriptInvokerMissionWorkshopItem |
Definition at line 6 of file SCR_ScenarioDialogs.c.
Definition at line 5 of file SCR_ScenarioDialogs.c.
| override SCR_InputButtonComponent CreateButton | ( | SCR_ConfigurableDialogUiButtonPreset | buttonPreset | ) |
Definition at line 197 of file SCR_ScenarioDialogs.c.
| ScriptInvokerMissionWorkshopItem GetOnFavorite | ( | ) |
Definition at line 265 of file SCR_ScenarioDialogs.c.
| MissionWorkshopItem GetScenario | ( | ) |
PUBLIC.
Definition at line 259 of file SCR_ScenarioDialogs.c.
| override void OnButtonPressed | ( | SCR_InputButtonComponent | button | ) |
Definition at line 156 of file SCR_ScenarioDialogs.c.
| protected void OnCommStatusCheckFinished | ( | SCR_ECommStatus | status, |
| float | responseTime, | ||
| float | lastSuccessTime, | ||
| float | lastFailTime | ||
| ) |
PROTECTED.
Definition at line 216 of file SCR_ScenarioDialogs.c.
| protected void OnFavoritesButton | ( | ) |
Definition at line 226 of file SCR_ScenarioDialogs.c.
| override void OnMenuClose | ( | ) |
Definition at line 150 of file SCR_ScenarioDialogs.c.
| override void OnMenuOpen | ( | SCR_ConfigurableDialogUiPreset | preset | ) |
OVERRIDES.
Update visuals
Content layout
Type and player count
Source addon
Footer Buttons
Star button
Favorites widgets update
Definition at line 63 of file SCR_ScenarioDialogs.c.
| void SCR_ScenarioConfirmationDialogUi | ( | MissionWorkshopItem | scenario, |
| ScriptInvokerBool | onFavoritesResponse = null |
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| ) |
Definition at line 50 of file SCR_ScenarioDialogs.c.
| void ScriptInvokerMissionWorkshopItemMethod | ( | MissionWorkshopItem | item | ) |
Classes for Scenario dialogs
| override void SetTitle | ( | string | text | ) |
Definition at line 178 of file SCR_ScenarioDialogs.c.
| protected void UpdateFavoriteWidgets | ( | bool | isFavorite | ) |
Definition at line 243 of file SCR_ScenarioDialogs.c.
| protected ref array<SCR_InputButtonComponent> m_aRightFooterButtons = {} |
Definition at line 37 of file SCR_ScenarioDialogs.c.
| protected bool m_bHandleFavoriting = true |
If true, the dialog itself will set the scenario favorite state, otherwise it will live it to the menu or handler class.
Definition at line 42 of file SCR_ScenarioDialogs.c.
| protected SCR_InputButtonComponent m_Favorite |
Definition at line 34 of file SCR_ScenarioDialogs.c.
| protected SCR_ModularButtonComponent m_FavoriteStarButton |
Definition at line 39 of file SCR_ScenarioDialogs.c.
| protected SCR_InputButtonComponent m_FindServers |
Definition at line 36 of file SCR_ScenarioDialogs.c.
| protected SCR_InputButtonComponent m_Host |
Definition at line 35 of file SCR_ScenarioDialogs.c.
| protected ref ScriptInvokerMissionWorkshopItem m_OnFavorite |
Definition at line 44 of file SCR_ScenarioDialogs.c.
| class SCR_ScenarioDialogs m_Scenario |
| const protected int MAX_TITLE_LENGTH = 55 |
Definition at line 47 of file SCR_ScenarioDialogs.c.