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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_ScenarioDialogs |
Functions | |
| void | SCR_ScenarioConfirmationDialogUi (MissionWorkshopItem scenario, ScriptInvokerBool onFavoritesResponse=null) |
| override void | OnMenuOpen (SCR_ConfigurableDialogUiPreset preset) |
| OVERRIDES. | |
| override void | OnMenuClose () |
| override void | OnButtonPressed (SCR_InputButtonComponent button) |
| override SCR_InputButtonComponent | CreateButton (SCR_ConfigurableDialogUiButtonPreset buttonPreset) |
| void | OnCommStatusCheckFinished (SCR_ECommStatus status, float responseTime, float lastSuccessTime, float lastFailTime) |
| PROTECTED. | |
| void | OnFavoritesButton () |
| void | UpdateFavoriteWidgets (bool isFavorite) |
| MissionWorkshopItem | GetScenario () |
| PUBLIC. | |
| ScriptInvokerMissionWorkshopItem | GetOnFavorite () |
Variables | |
| class SCR_ScenarioDialogs | m_Scenario |
| SCR_InputButtonComponent | m_Favorite |
| SCR_InputButtonComponent | m_Host |
| SCR_InputButtonComponent | m_FindServers |
| ref array< SCR_InputButtonComponent > | m_aRightFooterButtons = {} |
| SCR_ModularButtonComponent | m_FavoriteStarButton |
| bool | m_bHandleFavoriting = true |
| If true, the dialog itself will set the scenario favorite state, otherwise it will live it to the menu or handler class. | |
| ref ScriptInvokerMissionWorkshopItem | m_OnFavorite |
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Definition at line 168 of file SCR_ScenarioDialogs.c.
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Definition at line 229 of file SCR_ScenarioDialogs.c.
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PUBLIC.
Definition at line 223 of file SCR_ScenarioDialogs.c.
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Definition at line 149 of file SCR_ScenarioDialogs.c.
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PROTECTED.
Definition at line 187 of file SCR_ScenarioDialogs.c.
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Definition at line 194 of file SCR_ScenarioDialogs.c.
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Definition at line 143 of file SCR_ScenarioDialogs.c.
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OVERRIDES.
Update visuals
Content layout
Type and player count
Source addon
Footer Buttons
Star button
Favorites widgets update
Definition at line 56 of file SCR_ScenarioDialogs.c.
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Definition at line 43 of file SCR_ScenarioDialogs.c.
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Definition at line 211 of file SCR_ScenarioDialogs.c.
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Definition at line 33 of file SCR_ScenarioDialogs.c.
If true, the dialog itself will set the scenario favorite state, otherwise it will live it to the menu or handler class.
Definition at line 38 of file SCR_ScenarioDialogs.c.
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Definition at line 30 of file SCR_ScenarioDialogs.c.
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Definition at line 35 of file SCR_ScenarioDialogs.c.
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Definition at line 32 of file SCR_ScenarioDialogs.c.
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Definition at line 31 of file SCR_ScenarioDialogs.c.
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Definition at line 40 of file SCR_ScenarioDialogs.c.
| class SCR_ScenarioDialogs m_Scenario |