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SCR_ScenarioDialogs.c File Reference

Go to the source code of this file.

Classes

class  SCR_ScenarioDialogs

Functions

void SCR_ScenarioConfirmationDialogUi (MissionWorkshopItem scenario, ScriptInvokerBool onFavoritesResponse=null)
override void OnMenuOpen (SCR_ConfigurableDialogUiPreset preset)
 OVERRIDES.
override void OnMenuClose ()
override void OnButtonPressed (SCR_InputButtonComponent button)
override SCR_InputButtonComponent CreateButton (SCR_ConfigurableDialogUiButtonPreset buttonPreset)
void OnCommStatusCheckFinished (SCR_ECommStatus status, float responseTime, float lastSuccessTime, float lastFailTime)
 PROTECTED.
void OnFavoritesButton ()
void UpdateFavoriteWidgets (bool isFavorite)
MissionWorkshopItem GetScenario ()
 PUBLIC.
ScriptInvokerMissionWorkshopItem GetOnFavorite ()

Variables

class SCR_ScenarioDialogs m_Scenario
SCR_InputButtonComponent m_Favorite
SCR_InputButtonComponent m_Host
SCR_InputButtonComponent m_FindServers
ref array< SCR_InputButtonComponentm_aRightFooterButtons = {}
SCR_ModularButtonComponent m_FavoriteStarButton
bool m_bHandleFavoriting = true
 If true, the dialog itself will set the scenario favorite state, otherwise it will live it to the menu or handler class.
ref ScriptInvokerMissionWorkshopItem m_OnFavorite

Function Documentation

◆ CreateButton()

override SCR_InputButtonComponent CreateButton ( SCR_ConfigurableDialogUiButtonPreset buttonPreset)
protected

Definition at line 168 of file SCR_ScenarioDialogs.c.

◆ GetOnFavorite()

ScriptInvokerMissionWorkshopItem GetOnFavorite ( )
protected

Definition at line 229 of file SCR_ScenarioDialogs.c.

◆ GetScenario()

MissionWorkshopItem GetScenario ( )
protected

PUBLIC.

Definition at line 223 of file SCR_ScenarioDialogs.c.

◆ OnButtonPressed()

override void OnButtonPressed ( SCR_InputButtonComponent button)
protected

Definition at line 149 of file SCR_ScenarioDialogs.c.

◆ OnCommStatusCheckFinished()

void OnCommStatusCheckFinished ( SCR_ECommStatus status,
float responseTime,
float lastSuccessTime,
float lastFailTime )
protected

PROTECTED.

Definition at line 187 of file SCR_ScenarioDialogs.c.

◆ OnFavoritesButton()

void OnFavoritesButton ( )
protected

Definition at line 194 of file SCR_ScenarioDialogs.c.

◆ OnMenuClose()

override void OnMenuClose ( )
protected

Definition at line 143 of file SCR_ScenarioDialogs.c.

◆ OnMenuOpen()

override void OnMenuOpen ( SCR_ConfigurableDialogUiPreset preset)
protected

OVERRIDES.

Update visuals

Content layout

Type and player count

Source addon

Footer Buttons

Star button

Favorites widgets update

Definition at line 56 of file SCR_ScenarioDialogs.c.

◆ SCR_ScenarioConfirmationDialogUi()

void SCR_ScenarioConfirmationDialogUi ( MissionWorkshopItem scenario,
ScriptInvokerBool onFavoritesResponse = null )
protected

Definition at line 43 of file SCR_ScenarioDialogs.c.

◆ UpdateFavoriteWidgets()

void UpdateFavoriteWidgets ( bool isFavorite)
protected

Definition at line 211 of file SCR_ScenarioDialogs.c.

Variable Documentation

◆ m_aRightFooterButtons

ref array<SCR_InputButtonComponent> m_aRightFooterButtons = {}
protected

Definition at line 33 of file SCR_ScenarioDialogs.c.

◆ m_bHandleFavoriting

bool m_bHandleFavoriting = true
protected

If true, the dialog itself will set the scenario favorite state, otherwise it will live it to the menu or handler class.

Definition at line 38 of file SCR_ScenarioDialogs.c.

◆ m_Favorite

SCR_InputButtonComponent m_Favorite
protected

Definition at line 30 of file SCR_ScenarioDialogs.c.

◆ m_FavoriteStarButton

SCR_ModularButtonComponent m_FavoriteStarButton
protected

Definition at line 35 of file SCR_ScenarioDialogs.c.

◆ m_FindServers

SCR_InputButtonComponent m_FindServers
protected

Definition at line 32 of file SCR_ScenarioDialogs.c.

◆ m_Host

SCR_InputButtonComponent m_Host
protected

Definition at line 31 of file SCR_ScenarioDialogs.c.

◆ m_OnFavorite

ref ScriptInvokerMissionWorkshopItem m_OnFavorite
protected

Definition at line 40 of file SCR_ScenarioDialogs.c.

◆ m_Scenario

class SCR_ScenarioDialogs m_Scenario