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SCR_ScenarioFrameworkNotorietyComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_ScenarioFrameworkNotorietyComponentClass

Functions

SCR_ScenarioFrameworkNotorietyComponentClass SCR_BaseGameModeComponentClass Attribute (desc:"Starting notoriety value", params:"0 inf 0.01")
float GetNotorietyValue ()
void AddNotoriety (float value)
void EvaluateNotoriety ()
array< ref SCR_ScenarioFrameworkActionBaseGetAllStateActions ()
void OnPostInit (IEntity owner)
 Editable Mine.
void EOnInit (IEntity owner)

Function Documentation

◆ AddNotoriety()

void AddNotoriety ( float value)

Definition at line 41 of file SCR_ScenarioFrameworkNotorietyComponent.c.

◆ Attribute()

SCR_ScenarioFrameworkNotorietyComponentClass SCR_BaseGameModeComponentClass Attribute ( desc:"Starting notoriety value" ,
params:"0 inf 0.01"  )

Definition at line 1 of file SCR_ScenarioFrameworkNotorietyComponent.c.

◆ EvaluateNotoriety()

void EvaluateNotoriety ( )

Definition at line 47 of file SCR_ScenarioFrameworkNotorietyComponent.c.

◆ GetAllStateActions()

array< ref SCR_ScenarioFrameworkActionBase > GetAllStateActions ( )

Definition at line 99 of file SCR_ScenarioFrameworkNotorietyComponent.c.

◆ GetNotorietyValue()

float GetNotorietyValue ( )

Definition at line 35 of file SCR_ScenarioFrameworkNotorietyComponent.c.