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SCR_ScenarioFrameworkSlotWaypoint.c File Reference

Go to the source code of this file.

Classes

class  SCR_ScenarioFrameworkSlotWaypointClass

Functions

SCR_ScenarioFrameworkSlotWaypointClass SCR_ScenarioFrameworkSlotBaseClass Attribute (desc:"Waypoint settings", category:"Waypoint")
void DrawDebugShape (bool draw)
void SCR_ScenarioFrameworkSlotWaypoint (IEntityComponentSource src, IEntity ent, IEntity parent)

Function Documentation

◆ Attribute()

SCR_ScenarioFrameworkSlotWaypointClass SCR_ScenarioFrameworkSlotBaseClass Attribute ( desc:"Waypoint settings" ,
category:"Waypoint"  )

Spawns random or specified asset at specified position or waypoint, optionally ignores orientation to terrain, and requests nav

Returns
the spawned entity.

Definition at line 1 of file SCR_ScenarioFrameworkSlotWaypoint.c.

◆ DrawDebugShape()

void DrawDebugShape ( bool draw)
protected

Draws debug shapes for debugging purposes, creating cylinder shapes for center and outer radius based on specified parameters.

Parameters
[in]drawDraws debug shapes representing debug shape center and debug shape outer based on debug shape radius, color, and owner's origin

Definition at line 84 of file SCR_ScenarioFrameworkSlotWaypoint.c.

◆ SCR_ScenarioFrameworkSlotWaypoint()

void SCR_ScenarioFrameworkSlotWaypoint ( IEntityComponentSource src,
IEntity ent,
IEntity parent )
protected
Parameters
[in]src
[in]ent
[in]parent

Definition at line 150 of file SCR_ScenarioFrameworkSlotWaypoint.c.