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SCR_ScenarioFrameworkWaypointSet.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
[
BaseContainerProps
()]
3
class
SCR_ScenarioFrameworkWaypointSet
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{
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[
Attribute
(defvalue:
""
,
desc
:
"Name of a Layer that contains SlotWaypoints or directly the name of the SlotWaypoint. It will be added into the queue of waypoints for AIs attached to this Slot."
)]
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ref array<string> m_aLayerName;
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//------------------------------------------------------------------------------------------------
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void
Init
(AIGroup group,
IEntity
entity)
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{
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}
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}
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//------------------------------------------------------------------------------------------------
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[
BaseContainerProps
()]
18
class
SCR_WaypointSet
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{
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[
Attribute
(
"Name"
)]
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string
m_sName
;
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[
Attribute
(
"Use random order"
)]
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bool
m_bUseRandomOrder;
25
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[
Attribute
(
"Cycle the waypoints"
)]
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bool
m_bCycleWaypoints;
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}
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
m_sName
LocalizedString m_sName
Definition
SCR_GroupIdentityComponent.c:19
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
BaseContainerProps
class SCR_ScenarioFrameworkWaypointSet BaseContainerProps()] class SCR_WaypointSet
This will remain here for a while until we switch all the waypoints to the SCR_ScenarioFrameworkWaypo...
Definition
SCR_ScenarioFrameworkWaypointSet.c:17
IEntity
Definition
IEntity.c:13
SCR_ScenarioFrameworkWaypointSet
Definition
SCR_ScenarioFrameworkWaypointSet.c:4
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Components
SCR_ScenarioFrameworkWaypointSet.c
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