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SCR_SectorPrefabSpawnPoint.c
Go to the documentation of this file.
1
[
EntityEditorProps
(style:
"cylinder"
,
category
:
"GameScripted/GameMode/PrefabsSpawn"
, description:
"Prefab Spawn Point Entity"
, sizeMin:
"-0.25 0 -0.25"
, color:
"64 0 64 255"
)]
2
class
SCR_SectorPrefabSpawnPointClass
:
SCR_PrefabSpawnPointClass
3
{
4
};
5
6
class
SCR_SectorPrefabSpawnPoint
:
SCR_PrefabSpawnPoint
7
{
8
[
Attribute
(
"{8F21EDDBADC889FE}entities/Survival/Apple.et"
,
UIWidgets
.ResourceNamePicker,
desc
:
"Spawned prefab"
,
params
:
"et"
)]
9
ResourceName
m_sLoadoutResource;
10
};
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
SCR_PrefabSpawnPoint
void SCR_PrefabSpawnPoint(IEntitySource src, IEntity parent)
Definition
SCR_PrefabSpawnPoint.c:40
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
ResourceName
Definition
ResourceName.c:13
SCR_PrefabSpawnPointClass
Definition
SCR_PrefabSpawnPoint.c:3
SCR_SectorPrefabSpawnPointClass
Definition
SCR_SectorPrefabSpawnPoint.c:3
SCR_SectorPrefabSpawnPoint
Definition
SCR_SectorPrefabSpawnPoint.c:7
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Systems
SectorSpawn
SCR_SectorPrefabSpawnPoint.c
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1.17.0