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SCR_SetTargetDistanceUpUserAction.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
class
SCR_SetTargetDistanceUpUserAction
:
ScriptedUserAction
3
{
4
private
SCR_FiringRangeController
m_LineController;
5
private
SCR_FiringRangeManager
m_FiringRangeManager;
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//------------------------------------------------------------------------------------------------
8
override
void
Init
(
IEntity
pOwnerEntity,
GenericComponent
pManagerComponent)
9
{
10
m_LineController =
SCR_FiringRangeController
.Cast(pOwnerEntity);
11
m_FiringRangeManager =
SCR_FiringRangeManager
.Cast(pOwnerEntity.
GetParent
());
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}
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//------------------------------------------------------------------------------------------------
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override
void
PerformAction
(
IEntity
pOwnerEntity,
IEntity
pUserEntity)
16
{
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// Find local player controller
18
PlayerController playerController =
GetGame
().GetPlayerController();
19
if
(!playerController)
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return
;
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// Find firing range network entity to send RPC to server
23
SCR_FiringRangeNetworkEntity
firingRangeNetworkEntity =
SCR_FiringRangeNetworkEntity
.
GetInstance
();
24
if
(!firingRangeNetworkEntity)
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return
;
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// Select targets distance
28
firingRangeNetworkEntity.
CalculateTargetDistance
(pOwnerEntity,
true
);
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}
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//------------------------------------------------------------------------------------------------
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override
bool
CanBeShownScript(
IEntity
user)
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{
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// Check if the firing line is currently assigned to any player. If so, other players can't interact with this firing range controller.
34
return
m_FiringRangeManager && m_LineController.GetFiringLineOwnerId() == m_LineController.NO_TARGET_OWNER;
35
}
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//------------------------------------------------------------------------------------------------
38
override
bool
CanBePerformedScript(
IEntity
user)
39
{
40
return
m_LineController && !m_LineController.IsHighestDistanceSet();
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}
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//------------------------------------------------------------------------------------------------
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override
bool
GetActionNameScript(out
string
outName)
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{
46
outName = (
"#AR-FiringRange_ActionDistanceUp-UC"
);
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return
true
;
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}
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//------------------------------------------------------------------------------------------------
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override
bool
HasLocalEffectOnlyScript
()
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{
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return
true
;
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}
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};
Init
override void Init()
Definition
CharacterCameraHandlerComponent.c:40
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
HasLocalEffectOnlyScript
override bool HasLocalEffectOnlyScript()
Definition
SCR_LoiterUserAction.c:117
GenericComponent
Definition
GenericComponent.c:13
IEntity
Definition
IEntity.c:13
IEntity::GetParent
proto external IEntity GetParent()
SCR_FiringRangeController
Definition
SCR_FiringRangeController.c:10
SCR_FiringRangeManager
Definition
SCR_FiringRangeManager.c:8
SCR_FiringRangeNetworkEntity
Definition
SCR_FiringRangeNetworkEntity.c:8
SCR_FiringRangeNetworkEntity::CalculateTargetDistance
void CalculateTargetDistance(notnull IEntity pOwnerEntity, bool increase)
Definition
SCR_FiringRangeNetworkEntity.c:19
SCR_FiringRangeNetworkEntity::GetInstance
static SCR_FiringRangeNetworkEntity GetInstance()
Definition
SCR_FiringRangeNetworkEntity.c:13
SCR_SetTargetDistanceUpUserAction
Definition
SCR_SetTargetDistanceUpUserAction.c:3
ScriptedUserAction
Definition
ScriptedUserAction.c:13
PerformAction
@ PerformAction
Definition
EUserActionEvent.c:15
scripts
Game
UserActions
FiringRange
SCR_SetTargetDistanceUpUserAction.c
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