Go to the source code of this file.
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| protected override void | OnPostInit (IEntity owner) |
| | Editable Mine. More...
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| protected override bool | ValidateData_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data) |
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| override SCR_ESpawnResult | HandleRequest_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, out IEntity spawnedEntity) |
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| protected override bool | CanRequestSpawn_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, out SCR_ESpawnResult result) |
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| protected override bool | PrepareEntity_S (SCR_SpawnRequestComponent requestComponent, IEntity entity, SCR_SpawnData data) |
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| protected override SCR_ESpawnResult | SpawnEntity_S (SCR_SpawnRequestComponent requestComponent, notnull SCR_SpawnData data, out IEntity spawnedEntity) |
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| override bool | CanFinalize_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
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| override void | OnFinalizeDone_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
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◆ CanFinalize_S()
| override bool CanFinalize_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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SCR_SpawnData |
data, |
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IEntity |
entity |
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) |
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◆ CanRequestSpawn_S()
◆ HandleRequest_S()
◆ OnFinalizeDone_S()
| override void OnFinalizeDone_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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SCR_SpawnData |
data, |
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IEntity |
entity |
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) |
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◆ PrepareEntity_S()
| protected override bool PrepareEntity_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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IEntity |
entity, |
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SCR_SpawnData |
data |
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) |
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◆ SpawnEntity_S()
| protected override SCR_ESpawnResult SpawnEntity_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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notnull SCR_SpawnData |
data, |
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out IEntity |
spawnedEntity |
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) |
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◆ ValidateData_S()
| protected override bool ValidateData_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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SCR_SpawnData |
data |
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) |
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◆ m_PlayerSpawnPointManager