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SCR_SpawnerAIGroupManager.c File Reference

Go to the source code of this file.

Classes

class  SCR_SpawnerAIGroupManagerComponentClass
class  SCR_SpawnerAIRequest

Functions

SCR_SpawnerAIGroupManagerComponentClass SCR_BaseGameModeComponentClass Attribute (defvalue:"1.5", params:"0.1 inf", desc:"Delay between spawning group members.")
bool IsAtAILimit ()
void QueueSpawn (notnull SCR_CatalogEntitySpawnerComponent spawner, ResourceName resName, notnull IEntity user, notnull IEntity slotEntity, notnull SCR_EntityLabelPointComponent rallyPoint)
void OnAgentsUpdated (AIAgent agent)
override void EOnFrame (IEntity owner, float timeSlice)
override void EOnInit (IEntity owner)
override void OnPostInit (IEntity owner)
 Editable Mine.
void ~SCR_SpawnerAIGroupManagerComponent ()

Function Documentation

◆ Attribute()

SCR_SpawnerAIGroupManagerComponentClass SCR_BaseGameModeComponentClass Attribute ( defvalue:"1.5" ,
params:"0.1 inf" ,
desc:"Delay between spawning group members."  )
Parameters
[in]value

Definition at line 1 of file SCR_SpawnerAIGroupManager.c.

◆ EOnFrame()

override void EOnFrame ( IEntity owner,
float timeSlice )
protected

Definition at line 78 of file SCR_SpawnerAIGroupManager.c.

◆ IsAtAILimit()

bool IsAtAILimit ( )
Returns

Definition at line 26 of file SCR_SpawnerAIGroupManager.c.

◆ OnAgentsUpdated()

void OnAgentsUpdated ( AIAgent agent)
protected

Definition at line 59 of file SCR_SpawnerAIGroupManager.c.

◆ QueueSpawn()

void QueueSpawn ( notnull SCR_CatalogEntitySpawnerComponent spawner,
ResourceName resName,
notnull IEntity user,
notnull IEntity slotEntity,
notnull SCR_EntityLabelPointComponent rallyPoint )
Parameters
[in]spawner
[in]resName
[in]user
[in]slotEntity
[in]rallyPoint

Definition at line 38 of file SCR_SpawnerAIGroupManager.c.

◆ ~SCR_SpawnerAIGroupManagerComponent()

void ~SCR_SpawnerAIGroupManagerComponent ( )
protected

Definition at line 112 of file SCR_SpawnerAIGroupManager.c.