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SCR_TimedSpawnPointComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/GameMode/Components"
, description:
"Handles respawn timers for timed spawn points."
)]
2
class
SCR_TimedSpawnPointComponentClass
:
SCR_RespawnTimerComponentClass
3
{
4
}
5
6
class
SCR_TimedSpawnPointComponent :
SCR_RespawnTimerComponent
7
{
8
/* todo(koudelkaluk):
9
in the future, this component would ideally
10
be attached to the spawn point directly
11
rather than to gamemode*/
12
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
SCR_RespawnTimerComponent
void SCR_RespawnTimerComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_RespawnTimerComponent.c:335
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SCR_RespawnTimerComponentClass
Definition
SCR_RespawnTimerComponent.c:3
SCR_TimedSpawnPointComponentClass
Definition
SCR_TimedSpawnPointComponent.c:3
scripts
Game
GameMode
Respawn
SCR_TimedSpawnPointComponent.c
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