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SCR_TrackGeneratorEntity.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/Generators"
, description:
"Track Generator"
, dynamicBox:
true
, visible:
false
)]
2
class
SCR_TrackGeneratorEntityClass
:
SCR_LineGeneratorBaseEntityClass
3
{
4
}
5
6
class
SCR_TrackGeneratorEntity : SCR_LineGeneratorBaseEntity
7
{
8
[
Attribute
(defvalue:
"0"
,
category
:
"Track"
,
desc
:
"Distance around the line that should be left empty by other generators"
, uiwidget:
UIWidgets
.Slider,
params
:
"0 100 1"
)]
9
protected
float
m_fClearance;
10
}
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SCR_LineGeneratorBaseEntityClass
Definition
SCR_LineGeneratorBaseEntity.c:2
SCR_TrackGeneratorEntityClass
Definition
SCR_TrackGeneratorEntity.c:3
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Generators
SCR_TrackGeneratorEntity.c
Generated by
1.17.0