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SCR_Tutorial_Driving_START.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_Driving_STARTClass
:
SCR_BaseTutorialStageClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_Tutorial_Driving_START
:
SCR_BaseTutorialStage
8
{
9
//------------------------------------------------------------------------------------------------
10
override
void
Setup
()
11
{
12
if
(!
m_Player
.IsInVehicle())
13
PlayNarrativeCharacterStage
(
"DRIVING_Copilot"
, 1);
14
15
CreateMarkerCustom
(
"DRIVING_Copilot"
, SCR_EScenarioFrameworkMarkerCustom.POINT_OF_INTEREST, SCR_EScenarioFrameworkMarkerCustomColor.REFORGER_ORANGE);
16
}
17
18
//------------------------------------------------------------------------------------------------
19
override
bool
GetIsFinished
()
20
{
21
if
(
m_Player
.IsInVehicle())
22
return
true
;
23
else
24
return
m_sLastFinishedEvent
==
"SOUND_TUTORIAL_TA_DRIVING_COURSE_IN_INSTRUCTOR_F_01"
||
GetDuration
() > 3000;
25
}
26
};
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::Setup
void Setup()
Definition
SCR_BaseTutorialStage.c:208
SCR_BaseTutorialStage::m_Player
ChimeraCharacter m_Player
Definition
SCR_BaseTutorialStage.c:27
SCR_BaseTutorialStage::m_sLastFinishedEvent
string m_sLastFinishedEvent
Definition
SCR_BaseTutorialStage.c:21
SCR_BaseTutorialStage::GetDuration
float GetDuration()
Definition
SCR_BaseTutorialStage.c:42
SCR_BaseTutorialStage::CreateMarkerCustom
SCR_MapMarkerBase CreateMarkerCustom(string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty)
Definition
SCR_BaseTutorialStage.c:65
SCR_BaseTutorialStage::GetIsFinished
bool GetIsFinished()
Definition
SCR_BaseTutorialStage.c:214
SCR_BaseTutorialStage::PlayNarrativeCharacterStage
void PlayNarrativeCharacterStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:510
SCR_Tutorial_Driving_STARTClass
Definition
SCR_Tutorial_Driving_START.c:3
SCR_Tutorial_Driving_START
Definition
SCR_Tutorial_Driving_START.c:8
scripts
Game
GameMode
Tutorial
Stages
DrivingSimple
SCR_Tutorial_Driving_START.c
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