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SCR_Tutorial_Navigation_DRIVE.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_Navigation_DRIVEClass
:
SCR_BaseTutorialStageClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_Tutorial_Navigation_DRIVE
:
SCR_BaseTutorialStage
8
{
9
//------------------------------------------------------------------------------------------------
10
override
protected
void
Setup
()
11
{
12
SCR_Waypoint
waypoint =
RegisterWaypoint
(
"WP_ENDING"
,
""
,
"GETOUT"
);
13
waypoint.
m_iMaximumDrawDistance
= 100;
14
15
CreateMarkerPath
(
"NAVIGATION_PATH_DOTS"
);
16
}
17
};
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::CreateMarkerPath
void CreateMarkerPath(string pathEntityName)
Definition
SCR_BaseTutorialStage.c:48
SCR_BaseTutorialStage::RegisterWaypoint
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
Definition
SCR_BaseTutorialStage.c:293
SCR_Tutorial_Navigation_DRIVEClass
Definition
SCR_Tutorial_Navigation_DRIVE.c:3
SCR_Tutorial_Navigation_DRIVE
Definition
SCR_Tutorial_Navigation_DRIVE.c:8
SCR_Tutorial_Navigation_DRIVE::Setup
void Setup()
Definition
SCR_Tutorial_Navigation_DRIVE.c:10
SCR_Waypoint
Definition
SCR_Waypoint.c:3
SCR_Waypoint::m_iMaximumDrawDistance
int m_iMaximumDrawDistance
Definition
SCR_Waypoint.c:16
scripts
Game
GameMode
Tutorial
Stages
Navigation
SCR_Tutorial_Navigation_DRIVE.c
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1.17.0