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SCR_Tutorial_Obstace_START.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_Obstacle_STARTClass
:
SCR_BaseTutorialStageClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_Tutorial_Obstacle_START
:
SCR_BaseTutorialStage
8
{
9
//------------------------------------------------------------------------------------------------
10
override
protected
void
Setup
()
11
{
12
RegisterWaypoint
(
"WP_OBSTACLE_START"
);
13
PlayNarrativeCharacterStage
(
"OBSTACLECOURSE_Instructor"
, 1);
14
15
CreateMarkerCustom
(
"OBSTACLECOURSE_Instructor"
, SCR_EScenarioFrameworkMarkerCustom.POINT_OF_INTEREST, SCR_EScenarioFrameworkMarkerCustomColor.REFORGER_ORANGE);
16
}
17
18
//------------------------------------------------------------------------------------------------
19
override
bool
GetIsFinished
()
20
{
21
return
GetDuration
() > 5000;
22
}
23
};
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::GetDuration
float GetDuration()
Definition
SCR_BaseTutorialStage.c:42
SCR_BaseTutorialStage::CreateMarkerCustom
SCR_MapMarkerBase CreateMarkerCustom(string entityName, SCR_EScenarioFrameworkMarkerCustom icon, SCR_EScenarioFrameworkMarkerCustomColor color, string name=string.Empty)
Definition
SCR_BaseTutorialStage.c:65
SCR_BaseTutorialStage::RegisterWaypoint
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
Definition
SCR_BaseTutorialStage.c:293
SCR_BaseTutorialStage::PlayNarrativeCharacterStage
void PlayNarrativeCharacterStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:510
SCR_Tutorial_Obstacle_STARTClass
Definition
SCR_Tutorial_Obstace_START.c:3
SCR_Tutorial_Obstacle_START
Definition
SCR_Tutorial_Obstace_START.c:8
SCR_Tutorial_Obstacle_START::GetIsFinished
override bool GetIsFinished()
Definition
SCR_Tutorial_Obstace_START.c:19
SCR_Tutorial_Obstacle_START::Setup
void Setup()
Definition
SCR_Tutorial_Obstace_START.c:10
scripts
Game
GameMode
Tutorial
Stages
Movement
SCR_Tutorial_Obstace_START.c
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