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SCR_Tutorial_SquadLeadership_OpenRequesting.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_SquadLeadership_OpenRequestingClass
:
SCR_BaseTutorialStageClass
3
{
4
}
5
6
class
SCR_Tutorial_SquadLeadership_OpenRequesting :
SCR_BaseTutorialStage
7
{
8
//------------------------------------------------------------------------------------------------
9
override
protected
void
Setup
()
10
{
11
RegisterWaypoint
(
"UNIT_REQUESTING_BOARD"
,
""
,
"CUSTOM"
).
SetOffsetVector
(
"0 1 0"
);
12
}
13
14
//------------------------------------------------------------------------------------------------
15
override
protected
bool
GetIsFinished
()
16
{
17
return
IsBuildingModeOpen
();
18
}
19
}
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::Setup
void Setup()
Definition
SCR_BaseTutorialStage.c:208
SCR_BaseTutorialStage::IsBuildingModeOpen
bool IsBuildingModeOpen()
Definition
SCR_BaseTutorialStage.c:343
SCR_BaseTutorialStage::GetIsFinished
bool GetIsFinished()
Definition
SCR_BaseTutorialStage.c:214
SCR_BaseTutorialStage::RegisterWaypoint
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
Definition
SCR_BaseTutorialStage.c:293
SCR_Tutorial_SquadLeadership_OpenRequestingClass
Definition
SCR_Tutorial_SquadLeadership_OpenRequesting.c:3
SCR_Waypoint::SetOffsetVector
void SetOffsetVector(vector offset)
Definition
SCR_Waypoint.c:56
scripts
Game
GameMode
Tutorial
Stages
Commanding
SCR_Tutorial_SquadLeadership_OpenRequesting.c
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