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SCR_VehicleConditionCheck.c
Go to the documentation of this file.
1
[
EnumLinear
()]
2
enum
SCR_EVehicleConditionCheckType
3
{
4
MISSING_VEHICLE
,
5
INOPERABLE_VEHICLE
,
6
VEHICLE_PILOT_TAKEN
7
}
8
9
[
BaseContainerProps
()]
10
class
SCR_VehicleConditionCheck
11
{
12
protected
SCR_EVehicleConditionCheckType
m_eConditionType =
SCR_EVehicleConditionCheckType
.MISSING_VEHICLE;
13
14
//------------------------------------------------------------------------------------------------
15
SCR_EVehicleConditionCheckType
GetConditionType()
16
{
17
return
m_eConditionType;
18
}
19
20
//------------------------------------------------------------------------------------------------
24
bool
CheckCondition(
Vehicle
vehicle)
25
{
26
return
vehicle != null;
27
}
28
}
EnumLinear
SCR_CampaignSeizingComponent SCR_SeizingComponent EnumLinear()] enum SCR_EBaseCaptureState
Definition
SCR_CampaignSeizingComponent.c:333
BaseContainerProps
enum SCR_EVehicleConditionCheckType BaseContainerProps()] class SCR_VehicleConditionCheck
Definition
SCR_VehicleConditionCheck.c:9
VEHICLE_PILOT_TAKEN
VEHICLE_PILOT_TAKEN
Definition
SCR_VehicleConditionCheck.c:13
SCR_EVehicleConditionCheckType
SCR_EVehicleConditionCheckType
Definition
SCR_VehicleConditionCheck.c:3
MISSING_VEHICLE
MISSING_VEHICLE
Definition
SCR_VehicleConditionCheck.c:10
INOPERABLE_VEHICLE
INOPERABLE_VEHICLE
Definition
SCR_VehicleConditionCheck.c:11
Vehicle
enum EPhysicsLayerPresets Vehicle
Definition
gameLib.c:24
scripts
Game
TaskSolver
VehicleCondition
SCR_VehicleConditionCheck.c
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