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SCR_WeaponsGroup.c
Go to the documentation of this file.
1
class
SCR_WeaponGroup : WeaponsGroup
2
{
3
4
string
m_sWeaponGroupName =
""
;
5
ref array<int> m_aWeaponsGroupIds = {};
6
SCR_EWeaponGroupFireMode
m_eFireMode;
7
ref array<int> m_aRippleFireQuantities = {};
8
9
void
SCR_WeaponGroup()
10
{
11
}
12
13
void
InitFromWeaponsGroup(WeaponsGroup
data
)
14
{
15
if
(!
data
)
16
return
;
17
18
m_sWeaponGroupName =
data
.GetName();
19
data
.GetWeaponIndices(m_aWeaponsGroupIds);
20
data
.GetAvailableRippleQuantities(m_aRippleFireQuantities);
21
m_eFireMode =
data
.GetFireMode();
22
}
23
24
void
InitFromPrefab(
FireModeManagerComponentClass
data
,
int
index
)
25
{
26
if
(!
data
)
27
return
;
28
29
m_sWeaponGroupName =
data
.GetWeaponsGroupName(
index
);
30
data
.GetWeaponIndices(
index
, m_aWeaponsGroupIds);
31
data
.GetAvailableRippleQuantities(
index
, m_aRippleFireQuantities);
32
m_eFireMode =
data
.GetFireMode(
index
);
33
}
34
}
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_EWeaponGroupFireMode
SCR_EWeaponGroupFireMode
Definition
SCR_WeaponGroupFireMode.c:2
FireModeManagerComponentClass
Definition
FireModeManagerComponentClass.c:13
scripts
Game
Components
Weapons
SCR_WeaponsGroup.c
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