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SCR_WindCurveDef.c
Go to the documentation of this file.
1
// TODO: store it in a class instead of a GLOBAL variable
2
const
int
WIND_CURVE_COUNT
= 3;
3
4
enum
EWindCurve
5
{
6
ALWAYS
,
7
DEFAULT
,
8
CREAKING
,
9
}
10
11
[
BaseContainerProps
()]
12
class
SCR_WindCurveDef
13
{
14
[
Attribute
(
"0"
,
UIWidgets
.ComboBox,
""
,
""
, ParamEnumArray.FromEnum(
EWindCurve
))]
15
EWindCurve
m_eWindCurveType;
16
17
[
Attribute
(uiwidget:
UIWidgets
.CurveDialog,
desc
:
""
,
params
:
"type=Linear, ends=OpenFlat, default=1, paramRange=0 1 fixed, valueRange=0 1 fixed"
)]
18
ref
Curve
m_Curve;
19
}
ALWAYS
@ ALWAYS
Definition
SCR_AIActivity.c:8
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
BaseContainerProps
enum EWindCurve BaseContainerProps()] class SCR_WindCurveDef
Definition
SCR_WindCurveDef.c:11
CREAKING
CREAKING
Definition
SCR_WindCurveDef.c:14
WIND_CURVE_COUNT
const int WIND_CURVE_COUNT
Definition
SCR_WindCurveDef.c:2
EWindCurve
EWindCurve
Definition
SCR_WindCurveDef.c:5
Curve
Definition
Math.c:22
UIWidgets
Definition
attributes.c:40
DEFAULT
@ DEFAULT
Use currently set main RT format (based on game options).
Definition
DebugTextFlags.c:14
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Components
AmbientSoundsComponent
SCR_WindCurveDef.c
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1.17.0