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SaveGameObtainCallback.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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void
SaveGameObtainDelegate
(
bool
success, array<SaveGame> saves, Managed context = null);
typedef
func
SaveGameObtainDelegate
;
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class
SaveGameObtainCallback:
SaveGameCallback
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{
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proto
void
SaveGameObtainCallback(
SaveGameObtainDelegate
delegate = null, Managed context = null);
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event
protected
void
OnCompleted
(
bool
success, array<SaveGame> saves, Managed context = null);
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proto external
bool
InvokeDelegate
(
bool
success, array<SaveGame> saves);
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}
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func
func
Definition
SCR_AIThreatSystem.c:6
SaveGameCallback
Definition
SaveGameCallback.c:13
SaveGameObtainCallback::OnCompleted
void OnCompleted(bool success, array< SaveGame > saves, Managed context=null)
SaveGameObtainCallback::InvokeDelegate
proto external bool InvokeDelegate(bool success, array< SaveGame > saves)
Invoke the delegate assigned to this callback. Returns false if there is none. To be used from OnResu...
SaveGameObtainDelegate
func SaveGameObtainDelegate
Definition
SaveGameObtainCallback.c:12
scripts
Game
generated
Plugins
Persistence
SaveGame
SaveGameObtainCallback.c
Generated by
1.17.0