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SaveGameOperationCallback.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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void
SaveGameOperationDelegate
(
bool
success, Managed context = null);
typedef
func
SaveGameOperationDelegate
;
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class
SaveGameOperationCallback:
SaveGameCallback
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{
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proto
void
SaveGameOperationCallback(
SaveGameOperationDelegate
delegate = null, Managed context = null);
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event
protected
void
OnCompleted
(
bool
success, Managed context = null);
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proto external
bool
InvokeDelegate
(
bool
success);
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}
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func
func
Definition
SCR_AIThreatSystem.c:6
SaveGameCallback
Definition
SaveGameCallback.c:13
SaveGameOperationCallback::OnCompleted
void OnCompleted(bool success, Managed context=null)
SaveGameOperationCallback::InvokeDelegate
proto external bool InvokeDelegate(bool success)
Invoke the delegate assigned to this callback. Returns false if there is none. To be used from OnComp...
SaveGameOperationDelegate
func SaveGameOperationDelegate
Definition
SaveGameOperationCallback.c:12
scripts
Game
generated
Plugins
Persistence
SaveGame
SaveGameOperationCallback.c
Generated by
1.17.0