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ScriptedLoadContainer.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
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11
13
class
ScriptedLoadContainer
:
LoadContainer
14
{
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event
protected
bool
StartObject
() {
return
false
;};
16
event
protected
bool
EndObject
() {
return
false
;};
17
event
protected
bool
StartArray
(out
int
count) {
return
false
;};
18
event
protected
bool
EndArray
() {
return
false
;};
19
event
protected
bool
StartMap
(out
int
count) {
return
false
;};
20
event
protected
bool
EndMap
() {
return
false
;};
22
event
protected
bool
ReadKey
(inout
string
key) {
return
false
;};
23
event
protected
bool
IsNull
() {
return
false
;};
24
event
protected
bool
ReadBool
(out
bool
value) {
return
false
;};
25
event
protected
bool
ReadString
(out
string
value) {
return
false
;};
26
event
protected
bool
ReadInt
(out
int
value) {
return
false
;};
27
event
protected
bool
ReadFloat
(out
float
value) {
return
false
;};
28
event
protected
bool
ReadVector
(out
vector
value) {
return
false
;};
29
31
event
protected
void
Reset
();
33
event
protected
string
GetDataExtension
() {
return
".txt"
;};
34
event
protected
bool
LoadFromString
(
string
data
) {
return
false
;};
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}
36
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
LoadContainer
Definition
LoadContainer.c:17
ScriptedLoadContainer
Scripted load container for custom handling of storage.
Definition
ScriptedLoadContainer.c:14
ScriptedLoadContainer::LoadFromString
bool LoadFromString(string data)
Definition
ScriptedLoadContainer.c:34
ScriptedLoadContainer::GetDataExtension
string GetDataExtension()
Data extension of the serialized format (e.g. txt, csv, yml) if stored in a filesystem.
Definition
ScriptedLoadContainer.c:33
ScriptedLoadContainer::ReadInt
bool ReadInt(out int value)
Definition
ScriptedLoadContainer.c:26
ScriptedLoadContainer::ReadFloat
bool ReadFloat(out float value)
Definition
ScriptedLoadContainer.c:27
ScriptedLoadContainer::ReadVector
bool ReadVector(out vector value)
Definition
ScriptedLoadContainer.c:28
ScriptedLoadContainer::EndMap
bool EndMap()
Definition
ScriptedLoadContainer.c:20
ScriptedLoadContainer::StartMap
bool StartMap(out int count)
Definition
ScriptedLoadContainer.c:19
ScriptedLoadContainer::EndObject
bool EndObject()
Definition
ScriptedLoadContainer.c:16
ScriptedLoadContainer::ReadKey
bool ReadKey(inout string key)
Key reader for named properties in objects or map keys.
Definition
ScriptedLoadContainer.c:22
ScriptedLoadContainer::IsNull
bool IsNull()
Definition
ScriptedLoadContainer.c:23
ScriptedLoadContainer::StartArray
bool StartArray(out int count)
Definition
ScriptedLoadContainer.c:17
ScriptedLoadContainer::ReadBool
bool ReadBool(out bool value)
Definition
ScriptedLoadContainer.c:24
ScriptedLoadContainer::Reset
void Reset()
Reset the container to re-use for new data.
ScriptedLoadContainer::StartObject
bool StartObject()
Definition
ScriptedLoadContainer.c:15
ScriptedLoadContainer::EndArray
bool EndArray()
Definition
ScriptedLoadContainer.c:18
ScriptedLoadContainer::ReadString
bool ReadString(out string value)
Definition
ScriptedLoadContainer.c:25
vector
Definition
vector.c:13
scripts
Game
generated
Plugins
Serialization
ScriptedLoadContainer.c
Generated by
1.17.0