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ScriptedSaveContainer.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
13
class
ScriptedSaveContainer
:
SaveContainer
14
{
16
event
protected
void
Reset
();
18
event
protected
string
GetDataExtension
() {
return
".txt"
;};
20
event
protected
string
SaveToString
() {
return
""
;};
34
event
protected
bool
StartObject
() {
return
false
;};
35
event
protected
bool
EndObject
() {
return
false
;};
41
event
protected
bool
StartArray
(
int
count) {
return
false
;};
42
event
protected
bool
EndArray
() {
return
false
;};
48
event
protected
bool
StartMap
(
int
count) {
return
false
;};
49
event
protected
bool
EndMap
() {
return
false
;};
51
event
protected
bool
WriteKey
(
string
key) {
return
false
;};
53
event
protected
bool
WriteNull
() {
return
false
;};
54
event
protected
bool
WriteBool
(
bool
value) {
return
false
;};
55
event
protected
bool
WriteString
(
string
value) {
return
false
;};
56
event
protected
bool
WriteInt
(
int
value) {
return
false
;};
57
event
protected
bool
WriteFloat
(
float
value) {
return
false
;};
58
event
protected
bool
WriteVector
(
vector
value) {
return
false
;};
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}
60
SaveContainer
Definition
SaveContainer.c:17
ScriptedSaveContainer
Scripted save container for custom handling of storage.
Definition
ScriptedSaveContainer.c:14
ScriptedSaveContainer::WriteNull
bool WriteNull()
Typed value writers.
Definition
ScriptedSaveContainer.c:53
ScriptedSaveContainer::StartObject
bool StartObject()
Definition
ScriptedSaveContainer.c:34
ScriptedSaveContainer::SaveToString
string SaveToString()
Export the data as string to be written to disk etc.
Definition
ScriptedSaveContainer.c:20
ScriptedSaveContainer::WriteFloat
bool WriteFloat(float value)
Definition
ScriptedSaveContainer.c:57
ScriptedSaveContainer::WriteKey
bool WriteKey(string key)
Key writer for named properties in objects or map keys.
Definition
ScriptedSaveContainer.c:51
ScriptedSaveContainer::WriteInt
bool WriteInt(int value)
Definition
ScriptedSaveContainer.c:56
ScriptedSaveContainer::EndArray
bool EndArray()
Definition
ScriptedSaveContainer.c:42
ScriptedSaveContainer::GetDataExtension
string GetDataExtension()
Data extension of the serialized format (e.g. txt, csv, yml) if stored in a filesystem.
Definition
ScriptedSaveContainer.c:18
ScriptedSaveContainer::WriteString
bool WriteString(string value)
Definition
ScriptedSaveContainer.c:55
ScriptedSaveContainer::WriteVector
bool WriteVector(vector value)
Definition
ScriptedSaveContainer.c:58
ScriptedSaveContainer::StartArray
bool StartArray(int count)
Definition
ScriptedSaveContainer.c:41
ScriptedSaveContainer::WriteBool
bool WriteBool(bool value)
Definition
ScriptedSaveContainer.c:54
ScriptedSaveContainer::EndMap
bool EndMap()
Definition
ScriptedSaveContainer.c:49
ScriptedSaveContainer::StartMap
bool StartMap(int count)
Definition
ScriptedSaveContainer.c:48
ScriptedSaveContainer::Reset
void Reset()
Reset the container to re-use for new data.
ScriptedSaveContainer::EndObject
bool EndObject()
Definition
ScriptedSaveContainer.c:35
vector
Definition
vector.c:13
scripts
Game
generated
Plugins
Serialization
ScriptedSaveContainer.c
Generated by
1.17.0