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ScriptedSightsComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
ScriptedSightsComponentClass
:
SightsComponentClass
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{
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}
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class
ScriptedSightsComponent:
SightsComponent
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{
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event
void
OnInit
(
IEntity
owner);
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event
void
OnSightADSActivated
();
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event
void
OnSightADSPostFrame
(
IEntity
owner,
float
timeSlice);
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event
void
OnSightADSDeactivated
();
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event
float
GetADSActivationPercentageScript
() {
return
1.0; };
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event
float
GetADSDeactivationPercentageScript
() {
return
1.0; };
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}
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IEntity
Definition
IEntity.c:13
ScriptedSightsComponentClass
Definition
ScriptedSightsComponent.c:13
SightsComponentClass
Definition
SightsComponent.c:9
SightsComponent
Definition
SightsComponent.c:18
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
GetADSDeactivationPercentageScript
event float GetADSDeactivationPercentageScript()
Called to get the ADS percentage when the sights go inactive.
Definition
ScriptedSightsComponent.c:36
OnSightADSPostFrame
event void OnSightADSPostFrame(IEntity owner, float timeSlice)
OnSightADSDeactivated
event void OnSightADSDeactivated()
Called every time the sight is deactivated.
Definition
SCR_2DSightsComponent.c:141
GetADSActivationPercentageScript
event float GetADSActivationPercentageScript()
Called to get the ADS percentage when the sights go active.
Definition
ScriptedSightsComponent.c:34
OnSightADSActivated
event void OnSightADSActivated()
Called every time the sight is activated.
Definition
SCR_2DSightsComponent.c:133
scripts
Game
generated
Weapon
ScriptedSightsComponent.c
Generated by
1.17.0