Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
ScriptedStateSerializer.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
class
ScriptedStateSerializer
: PersistenceSerializerBase
13
{
20
static
event
EScriptedStateDeserializeEvent
GetDeserializeEvent()
21
{
22
return
EScriptedStateDeserializeEvent
.AFTER_CONSTRUCTOR;
23
}
24
26
proto external
protected
ESerializeResult
SerializeNative
(notnull Managed instance, notnull
SaveContext
context,
ESerializeMode
mode =
ESerializeMode
.BOTH);
28
proto external
protected
bool
DeserializeNative
(notnull Managed instance, notnull
LoadContext
context,
ESerializeMode
mode =
ESerializeMode
.BOTH);
29
30
// callbacks
31
36
event
protected
ESerializeResult
Serialize
(notnull Managed instance, notnull
SaveContext
context) {
return
SerializeNative
(instance, context); };
41
event
protected
bool
Deserialize
(notnull Managed instance, notnull
LoadContext
context) {
return
DeserializeNative
(instance, context); };
42
}
43
LoadContext
Definition
LoadContext.c:17
SaveContext
Definition
SaveContext.c:17
ScriptedStateSerializer
Definition
ScriptedStateSerializer.c:13
ScriptedStateSerializer::SerializeNative
ESerializeResult SerializeNative(notnull Managed instance, notnull SaveContext context, ESerializeMode mode=ESerializeMode.BOTH)
Native serialization logic used by the game. Can be called by scripts before or after custom data or ...
ScriptedStateSerializer::Deserialize
bool Deserialize(notnull Managed instance, notnull LoadContext context)
Definition
ScriptedStateSerializer.c:41
ScriptedStateSerializer::Serialize
ESerializeResult Serialize(notnull Managed instance, notnull SaveContext context)
Definition
ScriptedStateSerializer.c:36
ScriptedStateSerializer::DeserializeNative
bool DeserializeNative(notnull Managed instance, notnull LoadContext context, ESerializeMode mode=ESerializeMode.BOTH)
Native deserialization logic used by the game. Can be called by scripts before or after custom data o...
EScriptedStateDeserializeEvent
EScriptedStateDeserializeEvent
Definition
EScriptedStateDeserializeEvent.c:13
ESerializeResult
ESerializeResult
Definition
ESerializeResult.c:13
ESerializeMode
ESerializeMode
Definition
ESerializeMode.c:13
scripts
Game
generated
Plugins
Persistence
System
Serializers
ScriptedStateSerializer.c
Generated by
1.17.0