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SignalsComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
SignalsComponentClass
:
GameComponentClass
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{
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}
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class
SignalsComponent:
GameComponent
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{
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proto external
void
Update
();
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proto external
int
GetSignalInIndex
(
string
name);
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proto external
int
GetSignalOutIndex
(
string
name);
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proto external
bool
SetSignalInValue
(
int
index
,
float
value);
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proto external
float
GetSignalInValue
(
int
index
);
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proto external
float
GetSignalOutValue
(
int
index
);
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proto external
int
GetSignalIns
(out notnull array<string> ins);
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proto external
int
GetSignalOuts
(out notnull array<string> outs);
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}
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index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
SignalsComponentClass
Definition
SignalsComponent.c:13
GetSignalOuts
proto external int GetSignalOuts(out notnull array< string > outs)
SetSignalInValue
proto external bool SetSignalInValue(int index, float value)
Set the input value of a signal. Returns true if changed.
GetSignalOutValue
proto external float GetSignalOutValue(int index)
Returns the value of a signal output.
GetSignalIns
proto external int GetSignalIns(out notnull array< string > ins)
GetSignalInIndex
proto external int GetSignalInIndex(string name)
Returns the index of a given signal input.
GetSignalOutIndex
proto external int GetSignalOutIndex(string name)
Returns the index of a given signal output.
GetSignalInValue
proto external float GetSignalInValue(int index)
Returns the value of a signal input.
Update
@ Update
Definition
SndComponentCallbacks.c:14
scripts
Game
generated
Components
SignalsComponent.c
Generated by
1.17.0