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SimpleSoundComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
SimpleSoundComponent
:
SndComponent
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{
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proto external
void
EnableDynamicSimulation(
bool
value);
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proto external
void
SetScriptedMethodsCall(
bool
state);
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proto external
bool
IsScriptedMethodsCallEnabled();
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// callbacks
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event
protected
void
OnFrame
(
IEntity
owner,
float
timeSlice);
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event
protected
void
UpdateSoundJob
(
IEntity
owner,
float
timeSlice);
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// //! Called when dynamic simulation is started.
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event
protected
void
OnUpdateSoundJobBegin
(
IEntity
owner);
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// //! Called when dynamic simulation is stopped.
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event
protected
void
OnUpdateSoundJobEnd
(
IEntity
owner);
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}
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IEntity
Definition
IEntity.c:13
SimpleSoundComponent
Definition
SimpleSoundComponent.c:13
SimpleSoundComponent::OnFrame
void OnFrame(IEntity owner, float timeSlice)
SimpleSoundComponent::OnUpdateSoundJobBegin
void OnUpdateSoundJobBegin(IEntity owner)
SimpleSoundComponent::UpdateSoundJob
void UpdateSoundJob(IEntity owner, float timeSlice)
Call when component is in range.
SimpleSoundComponent::OnUpdateSoundJobEnd
void OnUpdateSoundJobEnd(IEntity owner)
SndComponent
Definition
SndComponent.c:13
scripts
Game
generated
Components
SimpleSoundComponent.c
Generated by
1.17.0