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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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| void | SetCallbackMask (SndComponentCallbacks mask) |
| void | SetForceUpdate (bool forceUpdate) |
| void | SetDisableUpdate (bool forceUpdate) |
| proto external IEntity | GetOwner () |
| proto external AudioHandle | PlayStr (string name) |
| proto external int | GetEventIndex (string name) |
| proto external int | SoundEventBegin (string eventName) |
| proto external int | SoundEventEnd (int eventBeginId) |
| proto external int | GetSignalIndex (string name) |
| proto external void | SetSignalValue (int signal, float value) |
| proto external void | SetSignalValueStr (string signal, float value) |
| proto external void | SetTransformation (vector transf[]) |
| proto external void | SetSoundTransformation (AudioHandle handle, vector transf[]) |
| proto external void | UpdateTrigger () |
| proto external void | Terminate (AudioHandle handle) |
| proto external void | TerminateAll () |
| proto external bool | IsPlaying () |
| proto external bool | IsFinishedPlaying (AudioHandle handle) |
| proto external bool | IsHandleValid (AudioHandle handle) |
| proto external void | GetSignalNames (out array< string > signalNames) |
| void | Update (float dt) |
| void | OnUpdateBegin () |
| void | OnUpdateEnd () |
| void | OnInit (IEntity owner) |
| void | OnPostInit (IEntity owner) |
| void | OnDelete (IEntity owner) |
| void | SetCallbackMask (SndComponentCallbacks mask) |
| void | SetForceUpdate (bool forceUpdate) |
| void | SetDisableUpdate (bool forceUpdate) |
| proto external IEntity | GetOwner () |
| proto external AudioHandle | PlayStr (string name) |
| proto external int | GetEventIndex (string name) |
| proto external int | SoundEventBegin (string eventName) |
| proto external int | SoundEventEnd (int eventBeginId) |
| proto external int | GetSignalIndex (string name) |
| proto external void | SetSignalValue (int signal, float value) |
| proto external void | SetSignalValueStr (string signal, float value) |
| proto external void | SetTransformation (vector transf[]) |
| proto external void | SetSoundTransformation (AudioHandle handle, vector transf[]) |
| proto external void | UpdateTrigger () |
| proto external void | Terminate (AudioHandle handle) |
| proto external void | TerminateAll () |
| proto external bool | IsPlaying () |
| proto external bool | IsFinishedPlaying (AudioHandle handle) |
| proto external bool | IsHandleValid (AudioHandle handle) |
| proto external void | GetSignalNames (out array< string > signalNames) |
| void | Update (float dt) |
| void | OnUpdateBegin () |
| void | OnUpdateEnd () |
| void | OnInit (IEntity owner) |
| void | OnPostInit (IEntity owner) |
| void | OnDelete (IEntity owner) |
Definition at line 12 of file SndComponent.c.
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Returns the index of the given signal name or -1 if not found.
Returns the index of the given signal name or -1 if not found.
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Requires SndComponentCallbacks::OnDelete to be set.
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Requires SndComponentCallbacks::OnDelete to be set.
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Requires SndComponentCallbacks::OnInit to be set.
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Requires SndComponentCallbacks::OnInit to be set.
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Requires SndComponentCallbacks::OnPostInit to be set.
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Requires SndComponentCallbacks::OnPostInit to be set.
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Called when the component enters an audible range.
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Called when the component enters an audible range.
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Called when the component gets out of audible range.
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Called when the component gets out of audible range.
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Enables scripted component callbacks.
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Enables scripted component callbacks.
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When set to TRUE, Update is not called, but component stays registered in SndSystem.
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When set to TRUE, Update is not called, but component stays registered in SndSystem.
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When set to TRUE, Update is called regardless of audibility and other conditions.
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When set to TRUE, Update is called regardless of audibility and other conditions.
Sets signal value by index returned by GetSignalIndex(string name).
Sets signal value by index returned by GetSignalIndex(string name).
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Called when the component is audible. Audibility is determined as max from all events in acps.
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Called when the component is audible. Audibility is determined as max from all events in acps.
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