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TurretComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
TurretComponent
:
AimingComponent
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{
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proto external
BaseSightsComponent
GetSights();
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proto external
bool
HasRootRotation();
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proto external
bool
HasMoveableBase();
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proto external
PointInfo
GetCameraAttachmentSlot();
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proto external
bool
IsVehicleMounted();
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proto external
float
GetBaseRotation();
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proto external
void
SetBaseRotation(
float
fRotation);
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proto external
vector
GetAimingAngleExcess(
vector
tgtPosWorld);
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proto external
void
SetSights(
int
index
);
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proto external
int
NextSights();
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proto external
void
SwitchNextSights();
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proto external
void
SwitchPrevSights();
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proto external
bool
IsUsingWeaponSights();
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}
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index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
AimingComponent
Definition
AimingComponent.c:13
BaseSightsComponent
Definition
BaseSightsComponent.c:13
PointInfo
PointInfo - allows to define position.
Definition
PointInfo.c:9
TurretComponent
Definition
TurretComponent.c:13
vector
Definition
vector.c:13
scripts
Game
generated
Turrets
TurretComponent.c
Generated by
1.17.0