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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_UnitDisplayComponentClass |
Functions | |
| override void | EOnFrame (IEntity owner, float timeSlice) |
| override void | OnPostInit (IEntity owner) |
| Called on PostInit when all components are added. More... | |
| void | SCR_UnitDisplayComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
Variables | |
| SCR_UnitDisplayComponentClass | m_FactionAffiliatonComponent |
| private DamageManagerComponent | m_DamageManagerComponent |
| private ref Shape | m_Shape = null |
| private ref Shape | m_ShapeHealth = null |
| private ref Shape | m_ShapeHealthBackground = null |
| private float | m_DistanceToCamera = 0.0 |
| private vector | m_Position = vector.Zero |
| private IEntity | m_Entity = null |
| override void EOnFrame | ( | IEntity | owner, |
| float | timeSlice | ||
| ) |
Draw a debug shape every frame
| [in] | owner | |
| [in] | timeSlice |
Definition at line 24 of file UnitDisplayComponent.c.
| void SCR_UnitDisplayComponent | ( | IEntityComponentSource | src, |
| IEntity | ent, | ||
| IEntity | parent | ||
| ) |
| [in] | src | |
| [in] | ent | |
| [in] | parent |
Definition at line 182 of file UnitDisplayComponent.c.
| private DamageManagerComponent m_DamageManagerComponent |
Definition at line 9 of file UnitDisplayComponent.c.
| private float m_DistanceToCamera = 0.0 |
Definition at line 14 of file UnitDisplayComponent.c.
| private IEntity m_Entity = null |
Definition at line 18 of file UnitDisplayComponent.c.
| SCR_UnitDisplayComponentClass m_FactionAffiliatonComponent |
| private vector m_Position = vector.Zero |
Definition at line 17 of file UnitDisplayComponent.c.
| private ref Shape m_Shape = null |
Definition at line 11 of file UnitDisplayComponent.c.
| private ref Shape m_ShapeHealth = null |
Definition at line 12 of file UnitDisplayComponent.c.
| private ref Shape m_ShapeHealthBackground = null |
Definition at line 13 of file UnitDisplayComponent.c.