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WorldSubsceneComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
16
class
WorldSubsceneComponent
: GenericComponent
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{
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proto external
int
GetPortalCount();
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proto external
string
GetPortalName();
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proto external
int
FindPortalByOBB(
vector
mins,
vector
maxs,
vector
worldTransform[4]);
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proto external
int
FindPortalByName(
string
name);
58
proto
void
RegisterApertureByOBB(
vector
mins,
vector
maxs,
vector
worldTransform[4], out
int
portalIdx, out
int
apertureIdx);
68
proto external
int
RegisterApertureByPortalId(
int
portalIdx);
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proto external
void
SetPortalOpening(
int
portalIdx,
int
apertureIdx,
float
value);
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proto external
float
GetPortalOpening(
int
portalIdx);
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proto external
void
SetPortalIntensity(
int
portalIdx,
float
value);
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proto external
float
GetPortalIntensity(
int
portalIdx);
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proto external
bool
IsPortalEnabled(
int
portalIdx);
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proto external
void
SetPortalEnabled(
int
portalIdx,
bool
value);
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proto external
bool
IsPortalBlockingSound(
int
portalIdx);
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proto external
void
SetPortalBlockingSound(
int
portalIdx,
bool
value);
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proto external
bool
IsPortalPassingSound(
int
portalIdx);
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proto external
void
SetPortalPassingSound(
int
portalIdx,
bool
value);
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proto external
int
GetAreaCount
();
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proto external
int
FindArea(
vector
positionLS);
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proto external
float
GetAreaApproxVolume(
int
areaIdx);
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}
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GetAreaCount
int GetAreaCount()
Returns the number of registered capture areas.
Definition
SCR_CaptureAndHoldManager.c:74
WorldSubsceneComponent
Definition
WorldSubsceneComponent.c:17
vector
Definition
vector.c:13
scripts
GameLib
generated
Components
WorldSubsceneComponent.c
Generated by
1.17.0