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CareerMenuUI Class Reference
Inheritance diagram for CareerMenuUI:
ChimeraMenuBase

Protected Member Functions

void Back ()
void CreateStatEntry (Widget wParent, string sName, string sLabel, string sValue)
override bool OnChange (Widget w, bool finished)
m_EditPlayerName SetValue (nameOld)
void UpdateCareerData ()
array< stringGetBackendValues ()
void TestingShow ()
override void OnMenuUpdate (float tDelta)
override void OnMenuShow ()
override void OnMenuOpen ()
override void OnMenuClose ()
void OnLoadoutChange (int id)

Protected Attributes

const string WIDGET_NAME_EDIT = "editPlayerName"
const string WIDGET_LOADOUT_STATS = "hLoadoutPanel"
const string WIDGET_CHARACTER_PREVIEW = "CharacterPreview"
const string STRING_UNKNOWN_STAT = "Unknown"
const ResourceName ENTRY_LAYOUT = "{C87F7F6734B61688}UI/layouts/Menus/Career/CareerEntry.layout"
ref SCR_EditBoxComponent m_EditPlayerName
ref SCR_LoadoutPreviewComponent m_LoadoutPreview
SCR_LoadoutManager m_LoadoutManager
ref SCR_LoadoutStatisticsComponent m_LoadoutStatistics
Widget m_wEditPlayerName
ref array< stringm_aBackendValues = new array<string>()
ref CareerBackendData m_BackendData
ref BackendCallback m_Callback = new BackendCallback()
ButtonWidget Back
string nameOld = SCR_Global.GetProfileName()
string nameNew = m_EditPlayerName.GetValue()
 nameNew = nameNew.Trim()

Static Protected Attributes

static CareerMenuUI m_sInstance

Detailed Description

Definition at line 2 of file CareerMenuUI.c.

Member Function Documentation

◆ Back()

void CareerMenuUI::Back ( )
inlineprotected

Definition at line 37 of file CareerMenuUI.c.

◆ CreateStatEntry()

void CareerMenuUI::CreateStatEntry ( Widget wParent,
string sName,
string sLabel,
string sValue )
inlineprotected

Definition at line 44 of file CareerMenuUI.c.

◆ GetBackendValues()

array< string > CareerMenuUI::GetBackendValues ( )
inlineprotected

Definition at line 121 of file CareerMenuUI.c.

◆ OnChange()

override bool CareerMenuUI::OnChange ( Widget w,
bool finished )
inlineprotected

Definition at line 62 of file CareerMenuUI.c.

◆ OnLoadoutChange()

void CareerMenuUI::OnLoadoutChange ( int id)
inlineprotected

Definition at line 217 of file CareerMenuUI.c.

◆ OnMenuClose()

override void CareerMenuUI::OnMenuClose ( )
inlineprotected

Definition at line 209 of file CareerMenuUI.c.

◆ OnMenuOpen()

override void CareerMenuUI::OnMenuOpen ( )
inlineprotected

Definition at line 179 of file CareerMenuUI.c.

◆ OnMenuShow()

override void CareerMenuUI::OnMenuShow ( )
inlineprotected

Definition at line 153 of file CareerMenuUI.c.

◆ OnMenuUpdate()

override void CareerMenuUI::OnMenuUpdate ( float tDelta)
inlineprotected

Definition at line 131 of file CareerMenuUI.c.

◆ SetValue()

m_EditPlayerName CareerMenuUI::SetValue ( nameOld )
protected

◆ TestingShow()

void CareerMenuUI::TestingShow ( )
inlineprotected

Definition at line 124 of file CareerMenuUI.c.

◆ UpdateCareerData()

void CareerMenuUI::UpdateCareerData ( )
inlineprotected

Definition at line 87 of file CareerMenuUI.c.

Member Data Documentation

◆ Back

ButtonWidget CareerMenuUI::Back
protected

Definition at line 33 of file CareerMenuUI.c.

◆ ENTRY_LAYOUT

const ResourceName CareerMenuUI::ENTRY_LAYOUT = "{C87F7F6734B61688}UI/layouts/Menus/Career/CareerEntry.layout"
protected

Definition at line 12 of file CareerMenuUI.c.

◆ m_aBackendValues

ref array<string> CareerMenuUI::m_aBackendValues = new array<string>()
protected

Definition at line 25 of file CareerMenuUI.c.

◆ m_BackendData

ref CareerBackendData CareerMenuUI::m_BackendData
protected

Definition at line 29 of file CareerMenuUI.c.

◆ m_Callback

ref BackendCallback CareerMenuUI::m_Callback = new BackendCallback()
protected

Definition at line 30 of file CareerMenuUI.c.

◆ m_EditPlayerName

ref SCR_EditBoxComponent CareerMenuUI::m_EditPlayerName
protected

Definition at line 15 of file CareerMenuUI.c.

◆ m_LoadoutManager

SCR_LoadoutManager CareerMenuUI::m_LoadoutManager
protected

Definition at line 17 of file CareerMenuUI.c.

◆ m_LoadoutPreview

ref SCR_LoadoutPreviewComponent CareerMenuUI::m_LoadoutPreview
protected

Definition at line 16 of file CareerMenuUI.c.

◆ m_LoadoutStatistics

ref SCR_LoadoutStatisticsComponent CareerMenuUI::m_LoadoutStatistics
protected

Definition at line 18 of file CareerMenuUI.c.

◆ m_sInstance

CareerMenuUI CareerMenuUI::m_sInstance
staticprotected

Definition at line 28 of file CareerMenuUI.c.

◆ m_wEditPlayerName

Widget CareerMenuUI::m_wEditPlayerName
protected

Definition at line 21 of file CareerMenuUI.c.

◆ nameNew [1/2]

CareerMenuUI::nameNew = nameNew.Trim()
protected

Definition at line 81 of file CareerMenuUI.c.

◆ nameNew [2/2]

string CareerMenuUI::nameNew = m_EditPlayerName.GetValue()
protected

Definition at line 80 of file CareerMenuUI.c.

◆ nameOld

string CareerMenuUI::nameOld = SCR_Global.GetProfileName()
protected

Definition at line 78 of file CareerMenuUI.c.

◆ STRING_UNKNOWN_STAT

const string CareerMenuUI::STRING_UNKNOWN_STAT = "Unknown"
protected

Definition at line 9 of file CareerMenuUI.c.

◆ WIDGET_CHARACTER_PREVIEW

const string CareerMenuUI::WIDGET_CHARACTER_PREVIEW = "CharacterPreview"
protected

Definition at line 7 of file CareerMenuUI.c.

◆ WIDGET_LOADOUT_STATS

const string CareerMenuUI::WIDGET_LOADOUT_STATS = "hLoadoutPanel"
protected

Definition at line 6 of file CareerMenuUI.c.

◆ WIDGET_NAME_EDIT

const string CareerMenuUI::WIDGET_NAME_EDIT = "editPlayerName"
protected

Definition at line 5 of file CareerMenuUI.c.


The documentation for this class was generated from the following file: