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| bool | OnRplSave (ScriptBitWriter writer) |
| bool | OnRplLoad (ScriptBitReader reader) |
| event bool | HandleFinishedCommands (bool pCurrentCommandFinished) |
| event bool | HandleDeath (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| event bool | HandleUnconscious (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleVehicle (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleSwimming (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleLadders (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleClimbing (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleMelee (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleFalling (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleDamageHit (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleSlide (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeapons (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleThrowing (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleItemChange (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleItemUse (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleItemGesture (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponReloading (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponADS (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponDeployment (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponFire (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponObstruction (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleLeftHandGadget (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleDynamicStance (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | TransitionMove_JumpClimb (CharacterInputContext pInputCtx) |
| event bool | TransitionMove_Swimming (CharacterInputContext pInputCtx) |
| event bool | TransitionMove_Ladder (CharacterInputContext pInputCtx) |
| event bool | SubhandlerStatesBegin (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | SubhandlerStatesEnd (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | SubhandlerTransitionsMove (CharacterInputContext InputCtx) |
| event int | SelectMeleeAnimationType () |
| bool | OnRplSave (ScriptBitWriter writer) |
| bool | OnRplLoad (ScriptBitReader reader) |
| event bool | HandleFinishedCommands (bool pCurrentCommandFinished) |
| event bool | HandleDeath (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| event bool | HandleUnconscious (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleVehicle (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleSwimming (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleLadders (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleClimbing (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleMelee (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleFalling (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleDamageHit (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleSlide (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeapons (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleThrowing (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleItemChange (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleItemUse (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleItemGesture (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponReloading (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponADS (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponDeployment (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponFire (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleWeaponObstruction (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleLeftHandGadget (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | HandleDynamicStance (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | TransitionMove_JumpClimb (CharacterInputContext pInputCtx) |
| event bool | TransitionMove_Swimming (CharacterInputContext pInputCtx) |
| event bool | TransitionMove_Ladder (CharacterInputContext pInputCtx) |
| event bool | SubhandlerStatesBegin (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | SubhandlerStatesEnd (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| event bool | SubhandlerTransitionsMove (CharacterInputContext InputCtx) |
| event int | SelectMeleeAnimationType () |