Arma Reforger Explorer 1.7.0.54
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EditablePrefabsLabel_CharacterRole Class Reference
Inheritance diagram for EditablePrefabsLabel_CharacterRole:
EditablePrefabsLabel_Base

Protected Member Functions

override bool GetLabelValid (WorldEditorAPI api, IEntitySource entitySource, IEntityComponentSource componentSource, string targetPath, EEditableEntityType entityType, notnull array< EEditableEntityLabel > authoredLabels, out EEditableEntityLabel label)
void CheckWeapons (IEntitySource entitySource)
void CheckWeaponAttachments (IEntityComponentSource weaponEntitySource)
void AddLabelForWeaponType (EWeaponType weaponType)
void CheckLoadout (IEntitySource entitySource)
void CheckInventory (IEntitySource entitySource)
bool GetRoleLabel (out EEditableEntityLabel label)

Protected Attributes

int m_MedicItemCountRequired
ref array< EEditableEntityLabelm_aRoleLabels = {}

Detailed Description

Definition at line 2 of file EditablePrefabsLabel_CharacterRole.c.

Member Function Documentation

◆ AddLabelForWeaponType()

void EditablePrefabsLabel_CharacterRole::AddLabelForWeaponType ( EWeaponType weaponType)
inlineprotected

Definition at line 99 of file EditablePrefabsLabel_CharacterRole.c.

◆ CheckInventory()

void EditablePrefabsLabel_CharacterRole::CheckInventory ( IEntitySource entitySource)
inlineprotected
Parameters
[in]entitySource

Definition at line 166 of file EditablePrefabsLabel_CharacterRole.c.

◆ CheckLoadout()

void EditablePrefabsLabel_CharacterRole::CheckLoadout ( IEntitySource entitySource)
inlineprotected
Parameters
[in]entitySource

Definition at line 134 of file EditablePrefabsLabel_CharacterRole.c.

◆ CheckWeaponAttachments()

void EditablePrefabsLabel_CharacterRole::CheckWeaponAttachments ( IEntityComponentSource weaponEntitySource)
inlineprotected
Parameters
[in]weaponEntitySource

Definition at line 71 of file EditablePrefabsLabel_CharacterRole.c.

◆ CheckWeapons()

void EditablePrefabsLabel_CharacterRole::CheckWeapons ( IEntitySource entitySource)
inlineprotected

Definition at line 25 of file EditablePrefabsLabel_CharacterRole.c.

◆ GetLabelValid()

override bool EditablePrefabsLabel_CharacterRole::GetLabelValid ( WorldEditorAPI api,
IEntitySource entitySource,
IEntityComponentSource componentSource,
string targetPath,
EEditableEntityType entityType,
notnull array< EEditableEntityLabel > authoredLabels,
out EEditableEntityLabel label )
inlineprotected

Definition at line 10 of file EditablePrefabsLabel_CharacterRole.c.

◆ GetRoleLabel()

bool EditablePrefabsLabel_CharacterRole::GetRoleLabel ( out EEditableEntityLabel label)
inlineprotected

Definition at line 214 of file EditablePrefabsLabel_CharacterRole.c.

Member Data Documentation

◆ m_aRoleLabels

ref array<EEditableEntityLabel> EditablePrefabsLabel_CharacterRole::m_aRoleLabels = {}
protected

Definition at line 7 of file EditablePrefabsLabel_CharacterRole.c.

◆ m_MedicItemCountRequired

int EditablePrefabsLabel_CharacterRole::m_MedicItemCountRequired
protected

Definition at line 5 of file EditablePrefabsLabel_CharacterRole.c.


The documentation for this class was generated from the following file: