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SCR_AICombatMoveLogic_MoveFromIncomingVehicle Class Reference
Inheritance diagram for SCR_AICombatMoveLogic_MoveFromIncomingVehicle:
AITaskScripted

Protected Member Functions

override void OnInit (AIAgent owner)
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
void CombatMoveLogic (IEntity vehicleEntity)
bool ConditionPushMoveRequest (notnull IEntity vehicleEntity)
SCR_EAICombatMoveDirection CalculateVehicleAvoidDirection (IEntity vehicleEntity)
override TStringArray GetVariablesIn ()

Static Protected Member Functions

static override bool VisibleInPalette ()

Protected Attributes

SCR_AIUtilityComponent m_Utility
SCR_AICombatMoveState m_State

Static Protected Attributes

static const string PORT_VEHICLE_ENTITY = "VehicleEntity"
static ref TStringArray s_aVarsIn = { PORT_VEHICLE_ENTITY }

Detailed Description

Member Function Documentation

◆ CalculateVehicleAvoidDirection()

SCR_EAICombatMoveDirection SCR_AICombatMoveLogic_MoveFromIncomingVehicle::CalculateVehicleAvoidDirection ( IEntity vehicleEntity)
inlineprotected

◆ CombatMoveLogic()

void SCR_AICombatMoveLogic_MoveFromIncomingVehicle::CombatMoveLogic ( IEntity vehicleEntity)
inlineprotected

◆ ConditionPushMoveRequest()

bool SCR_AICombatMoveLogic_MoveFromIncomingVehicle::ConditionPushMoveRequest ( notnull IEntity vehicleEntity)
inlineprotected

◆ EOnTaskSimulate()

override ENodeResult SCR_AICombatMoveLogic_MoveFromIncomingVehicle::EOnTaskSimulate ( AIAgent owner,
float dt )
inlineprotected

◆ GetVariablesIn()

override TStringArray SCR_AICombatMoveLogic_MoveFromIncomingVehicle::GetVariablesIn ( )
inlineprotected

◆ OnInit()

override void SCR_AICombatMoveLogic_MoveFromIncomingVehicle::OnInit ( AIAgent owner)
inlineprotected

◆ VisibleInPalette()

override bool SCR_AICombatMoveLogic_MoveFromIncomingVehicle::VisibleInPalette ( )
inlinestaticprotected

Member Data Documentation

◆ m_State

SCR_AICombatMoveState SCR_AICombatMoveLogic_MoveFromIncomingVehicle::m_State
protected

◆ m_Utility

SCR_AIUtilityComponent SCR_AICombatMoveLogic_MoveFromIncomingVehicle::m_Utility
protected

◆ PORT_VEHICLE_ENTITY

const string SCR_AICombatMoveLogic_MoveFromIncomingVehicle::PORT_VEHICLE_ENTITY = "VehicleEntity"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AICombatMoveLogic_MoveFromIncomingVehicle::s_aVarsIn = { PORT_VEHICLE_ENTITY }
staticprotected

The documentation for this class was generated from the following file: