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SCR_AIDebug Class Reference

Game core which persists through whole game and stores various data for AI debugging. More...

Inheritance diagram for SCR_AIDebug:

Protected Member Functions

override void OnGameStart ()
override void OnGameEnd ()

Static Protected Member Functions

static SCR_AIDebug GetInstance ()
static string GetBehaviorName (SCR_AIBehaviorBase behavior)

Protected Attributes

ref FileHandle m_FileHandle

Static Protected Attributes

static ref SCR_AIDebug s_Instance

Detailed Description

Game core which persists through whole game and stores various data for AI debugging.

Definition at line 3 of file SCR_AIDebug.c.

Member Function Documentation

◆ GetBehaviorName()

string SCR_AIDebug::GetBehaviorName ( SCR_AIBehaviorBase behavior)
inlinestaticprotected
Parameters
behavior
Returns
empty string if behavior is null

Definition at line 49 of file SCR_AIDebug.c.

◆ GetInstance()

SCR_AIDebug SCR_AIDebug::GetInstance ( )
inlinestaticprotected
Returns

Definition at line 13 of file SCR_AIDebug.c.

◆ OnGameEnd()

override void SCR_AIDebug::OnGameEnd ( )
inlineprotected

Definition at line 31 of file SCR_AIDebug.c.

◆ OnGameStart()

override void SCR_AIDebug::OnGameStart ( )
inlineprotected

Definition at line 19 of file SCR_AIDebug.c.

Member Data Documentation

◆ m_FileHandle

ref FileHandle SCR_AIDebug::m_FileHandle
protected

Definition at line 9 of file SCR_AIDebug.c.

◆ s_Instance

ref SCR_AIDebug SCR_AIDebug::s_Instance
staticprotected

Definition at line 7 of file SCR_AIDebug.c.


The documentation for this class was generated from the following file: