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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| void | SCR_AIObserveUnknownFireBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, vector posWorld, bool useMovement, float priorityLevel=PRIORITY_LEVEL_NORMAL, float priority=PRIORITY_BEHAVIOR_OBSERVE_UNKNOWN_FIRE) |
| override int | GetCause () |
| void | InitParameters (vector position, bool useMovement) |
| void | InitTiming (float distance) |
| void | InitTimeout (float timeout_s) |
| void | SetUseMovement (bool value) |
| override void | OnActionSelected () |
| override float | CustomEvaluate () |
Static Protected Member Functions | |
| static bool | IsNewPositionMoreRelevant (vector myWorldPos, vector oldWorldPos, vector newWorldPos) |
Protected Attributes | |
| const float | TIMEOUT_S = 16.0 |
| const float | DURATION_MIN_S = 3.0 |
| const float | DIRECTION_SPAN_DEG = 32.0 |
| const float | DURATION_S_PER_METER = 0.1 |
| const float | USE_BINOCULARS_DISTANCE_THRESHOLD = 70 |
| const float | HIGH_PRIORITY_MAX_DISTANCE = 50 |
| const float | DELAY_MIN_S = 0.15 |
| const float | DELAY_S_PER_METER = 0.0015 |
| float | m_fPriority |
| ref SCR_BTParam< vector > | m_vPosition = new SCR_BTParam<vector>("Position") |
| ref SCR_BTParam< float > | m_fDuration = new SCR_BTParam<float>("Duration") |
| ref SCR_BTParam< float > | m_fRadius = new SCR_BTParam<float>("Radius") |
| ref SCR_BTParam< bool > | m_bUseBinoculars = new SCR_BTParam<bool>("UseBinoculars") |
| ref SCR_BTParam< float > | m_fDelay = new SCR_BTParam<float>("Delay") |
| ref SCR_BTParam< bool > | m_bUseMovement = new SCR_BTParam<bool>("UseMovement") |
| ref SCR_BTParam< bool > | m_bLookedOnce = new SCR_BTParam<bool>("LookedOnce") |
| float | m_fDeleteActionTime_ms |
| float | m_fCombatMoveLogicTimeout = 0 |
Behavior to observe supposed location of where gunshot came from.
Looking lasts for some time (duration). There is also a timeout value, after which the action will fail even if never started.
Definition at line 9 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 36 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 144 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 75 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 81 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 108 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 93 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 162 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 122 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 115 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 19 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 20 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 13 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 12 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 14 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 17 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 30 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 27 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 29 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 34 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 28 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 32 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 25 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 22 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 26 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 24 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 11 of file SCR_AIObserveUnknownFireBehavior.c.
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Definition at line 15 of file SCR_AIObserveUnknownFireBehavior.c.