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SCR_AIVehicleCombatActivity Class Reference

Activity which handles combat of a group if it has vehicles. More...

Inheritance diagram for SCR_AIVehicleCombatActivity:

Protected Member Functions

bool IsClusterDangerousEnough (notnull SCR_AIGroupTargetCluster c)
void OnAgentLifeStateChanged (AIAgent incapacitatedAgent, SCR_AIInfoComponent infoIncap, IEntity vehicle, ECharacterLifeState lifeState)
override void OnActionDeselected ()

Detailed Description

Activity which handles combat of a group if it has vehicles.

Definition at line 2 of file SCR_AIVehicleCombatActivity.c.

Member Function Documentation

◆ IsClusterDangerousEnough()

bool SCR_AIVehicleCombatActivity::IsClusterDangerousEnough ( notnull SCR_AIGroupTargetCluster c)
inlineprotected

Definition at line 264 of file SCR_AIVehicleCombatActivity.c.

◆ OnActionDeselected()

override void SCR_AIVehicleCombatActivity::OnActionDeselected ( )
inlineprotected

Definition at line 357 of file SCR_AIVehicleCombatActivity.c.

◆ OnAgentLifeStateChanged()

void SCR_AIVehicleCombatActivity::OnAgentLifeStateChanged ( AIAgent incapacitatedAgent,
SCR_AIInfoComponent infoIncap,
IEntity vehicle,
ECharacterLifeState lifeState )
inlineprotected

Reacts on incapacitated (or dead) driver agent it sends messages to other crew members to get in the driver seat, if that driver is gunner, finds new gunner outside the vehicle and moves towards him

Definition at line 289 of file SCR_AIVehicleCombatActivity.c.


The documentation for this class was generated from the following file: