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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| bool | IsManuallyAdjusted () |
| Used to tell if this action is meant to be adjustable with usage of the scroll wheel. | |
| override void | Init (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
| override bool | CanBeShownScript (IEntity user) |
| void | ToggleActionBypass () |
| Temporary fix for an issue of SetSendActionDataFlag not working properly from PerformAction. | |
| override void | PerformContinuousAction (IEntity pOwnerEntity, IEntity pUserEntity, float timeSlice) |
| override void | OnActionStart (IEntity pUserEntity) |
| override void | OnActionCanceled (IEntity pOwnerEntity, IEntity pUserEntity) |
| void | HandleAction (float value) |
| void | HandleActionDecrease (float value) |
| float | SCR_GetCurrentValue () |
| Scripted version of the GetCurrentValue that can be overriden for custom handling. | |
| float | SCR_GetMinimumValue () |
| Scripted version of the GetMinimumValue that can be overriden for custom handling. | |
| float | SCR_GetMaximumValue () |
| Scripted version of the GetMaximumValue that can be overriden for custom handling. | |
| void | PlayMovementAndStopSound (float lerp) |
| Plays movement and stop movement sound events. | |
| override bool | HasLocalEffectOnlyScript () |
| Is the script broadcast to the server? | |
| override bool | CanBroadcastScript () |
| If HasLocalEffectOnly() is true this method tells if the server is supposed to broadcast this action to clients. | |
| bool | OnSaveActionData (ScriptBitWriter writer) |
| bool | OnLoadActionData (ScriptBitReader reader) |
| override float | GetActionProgressScript (float fProgress, float timeSlice) |
Protected Attributes | |
| float | m_fAdjustmentStep |
| Adjustment step of normalized value. | |
| bool | m_bManualAdjustment |
| Flag for enabling adjustment with scroll wheel. | |
| bool | m_bLoopAction |
| Flag for restarting the process when end value is reached. | |
| string | m_sActionIncrease |
| Name of action to control the input. | |
| string | m_sActionDecrease |
| Name of action to control the input. | |
| string | m_sActionStartSoundEvent |
| Action start sound event name. | |
| string | m_sActionCanceledSoundEvent |
| Action canceled sound event name. | |
| string | m_sMovementSoundEvent |
| Movement sound event name. | |
| string | m_sMovementStopSoundEvent |
| Movement stop sound event name. | |
| bool | m_bOnlyInVehicle |
| Should action only be Visible when player is inside the vehicle. | |
| bool | m_bPilotOnly |
| Should the action only be visible for the Pilot/Driver. | |
| float | m_fTargetValue |
| Normalized current value. | |
| bool | m_bIsAdjustedByPlayer |
| Interacted with by main entity. Allows reading input actions. | |
| SoundComponent | m_SoundComponent |
| Sound component on owner entity. | |
| float | m_fLerpLast |
| Last lerp value. | |
| AudioHandle | m_MovementAudioHandle |
| Movement sound AudioHandle. | |
Definition at line 1 of file SCR_AdjustSignalAction.c.
Definition at line 80 of file SCR_AdjustSignalAction.c.
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If HasLocalEffectOnly() is true this method tells if the server is supposed to broadcast this action to clients.
Definition at line 306 of file SCR_AdjustSignalAction.c.
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Definition at line 343 of file SCR_AdjustSignalAction.c.
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Increment target value
| [in] | value | multiplayer which will be applied to the step value |
Definition at line 199 of file SCR_AdjustSignalAction.c.
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Decrement target value
| [in] | value | multiplayer which will be applied to the step value |
Definition at line 231 of file SCR_AdjustSignalAction.c.
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Is the script broadcast to the server?
Definition at line 299 of file SCR_AdjustSignalAction.c.
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Definition at line 70 of file SCR_AdjustSignalAction.c.
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Used to tell if this action is meant to be adjustable with usage of the scroll wheel.
Definition at line 64 of file SCR_AdjustSignalAction.c.
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Definition at line 175 of file SCR_AdjustSignalAction.c.
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Definition at line 148 of file SCR_AdjustSignalAction.c.
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If the one performing the action packed some data in it everybody receiving the action. Only available for actions for which HasLocalEffectOnly returns false. Only triggered if the sender wrote anyting to the buffer.
Definition at line 327 of file SCR_AdjustSignalAction.c.
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Before performing the action the caller can store some data in it which is delivered to others. Only available for actions for which HasLocalEffectOnly returns false.
Definition at line 314 of file SCR_AdjustSignalAction.c.
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Definition at line 141 of file SCR_AdjustSignalAction.c.
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Plays movement and stop movement sound events.
Definition at line 259 of file SCR_AdjustSignalAction.c.
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Scripted version of the GetCurrentValue that can be overriden for custom handling.
Definition at line 238 of file SCR_AdjustSignalAction.c.
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Scripted version of the GetMaximumValue that can be overriden for custom handling.
Definition at line 252 of file SCR_AdjustSignalAction.c.
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Scripted version of the GetMinimumValue that can be overriden for custom handling.
Definition at line 245 of file SCR_AdjustSignalAction.c.
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Temporary fix for an issue of SetSendActionDataFlag not working properly from PerformAction.
Definition at line 135 of file SCR_AdjustSignalAction.c.
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Interacted with by main entity. Allows reading input actions.
Definition at line 51 of file SCR_AdjustSignalAction.c.
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Flag for restarting the process when end value is reached.
Definition at line 13 of file SCR_AdjustSignalAction.c.
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Flag for enabling adjustment with scroll wheel.
Definition at line 9 of file SCR_AdjustSignalAction.c.
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Should action only be Visible when player is inside the vehicle.
Definition at line 41 of file SCR_AdjustSignalAction.c.
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Should the action only be visible for the Pilot/Driver.
Definition at line 45 of file SCR_AdjustSignalAction.c.
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Adjustment step of normalized value.
Definition at line 5 of file SCR_AdjustSignalAction.c.
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Last lerp value.
Definition at line 57 of file SCR_AdjustSignalAction.c.
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Normalized current value.
Definition at line 48 of file SCR_AdjustSignalAction.c.
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Movement sound AudioHandle.
Definition at line 60 of file SCR_AdjustSignalAction.c.
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Action canceled sound event name.
Definition at line 29 of file SCR_AdjustSignalAction.c.
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Name of action to control the input.
Definition at line 21 of file SCR_AdjustSignalAction.c.
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Name of action to control the input.
Definition at line 17 of file SCR_AdjustSignalAction.c.
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Action start sound event name.
Definition at line 25 of file SCR_AdjustSignalAction.c.
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Movement sound event name.
Definition at line 33 of file SCR_AdjustSignalAction.c.
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Movement stop sound event name.
Definition at line 37 of file SCR_AdjustSignalAction.c.
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Sound component on owner entity.
Definition at line 54 of file SCR_AdjustSignalAction.c.