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SCR_AnalyticsDataCollectionTimeAndWeatherModule Class Reference
Inheritance diagram for SCR_AnalyticsDataCollectionTimeAndWeatherModule:
SCR_AnalyticsDataCollectionModule

Protected Member Functions

override void OnPlayerConnected (int playerId)
override void OnPlayerDisconnected (int playerId, KickCauseCode cause, IEntity controlledEntity)
void SetPlayerTimeAndNight (int playerId)
void GetTimeAndNight (out string time, out bool isNight)
void ~SCR_AnalyticsDataCollectionTimeAndWeatherModule ()

Detailed Description

Constructor & Destructor Documentation

◆ ~SCR_AnalyticsDataCollectionTimeAndWeatherModule()

void SCR_AnalyticsDataCollectionTimeAndWeatherModule::~SCR_AnalyticsDataCollectionTimeAndWeatherModule ( )
inlineprotected

Member Function Documentation

◆ GetTimeAndNight()

void SCR_AnalyticsDataCollectionTimeAndWeatherModule::GetTimeAndNight ( out string time,
out bool isNight )
inlineprotected

Gets the current world time, converts it to military format (12:35 -> 1235) and checks if current time is night time

Parameters
[out]time
[out]isNight

Definition at line 41 of file SCR_AnalyticsDataCollectionTimeAndWeatherModule.c.

◆ OnPlayerConnected()

override void SCR_AnalyticsDataCollectionTimeAndWeatherModule::OnPlayerConnected ( int playerId)
inlineprotected

◆ OnPlayerDisconnected()

override void SCR_AnalyticsDataCollectionTimeAndWeatherModule::OnPlayerDisconnected ( int playerId,
KickCauseCode cause,
IEntity controlledEntity )
inlineprotected

◆ SetPlayerTimeAndNight()

void SCR_AnalyticsDataCollectionTimeAndWeatherModule::SetPlayerTimeAndNight ( int playerId)
inlineprotected

The documentation for this class was generated from the following file: