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SCR_AutoSpawnLogic Class Reference
Inheritance diagram for SCR_AutoSpawnLogic:

Protected Member Functions

override void OnPlayerAuditSuccess_S (int playerId)
override void OnPlayerEntityLost_S (int playerId)
override void OnPlayerSpawnFailed_S (int playerId)
void DoSpawn_S (int playerId)
bool GetForcedFaction (out Faction faction)
bool GetForcedLoadout (out SCR_BasePlayerLoadout loadout)

Protected Attributes

FactionKey m_sForcedFaction
string m_sForcedLoadout

Detailed Description

Definition at line 6 of file SCR_AutoSpawnLogic.c.

Member Function Documentation

◆ DoSpawn_S()

void SCR_AutoSpawnLogic::DoSpawn_S ( int playerId)
inlineprotected

Definition at line 38 of file SCR_AutoSpawnLogic.c.

◆ GetForcedFaction()

bool SCR_AutoSpawnLogic::GetForcedFaction ( out Faction faction)
inlineprotected

Definition at line 87 of file SCR_AutoSpawnLogic.c.

◆ GetForcedLoadout()

bool SCR_AutoSpawnLogic::GetForcedLoadout ( out SCR_BasePlayerLoadout loadout)
inlineprotected

Definition at line 107 of file SCR_AutoSpawnLogic.c.

◆ OnPlayerAuditSuccess_S()

override void SCR_AutoSpawnLogic::OnPlayerAuditSuccess_S ( int playerId)
inlineprotected

Definition at line 15 of file SCR_AutoSpawnLogic.c.

◆ OnPlayerEntityLost_S()

override void SCR_AutoSpawnLogic::OnPlayerEntityLost_S ( int playerId)
inlineprotected

Definition at line 22 of file SCR_AutoSpawnLogic.c.

◆ OnPlayerSpawnFailed_S()

override void SCR_AutoSpawnLogic::OnPlayerSpawnFailed_S ( int playerId)
inlineprotected

Definition at line 29 of file SCR_AutoSpawnLogic.c.

Member Data Documentation

◆ m_sForcedFaction

FactionKey SCR_AutoSpawnLogic::m_sForcedFaction
protected

Definition at line 9 of file SCR_AutoSpawnLogic.c.

◆ m_sForcedLoadout

string SCR_AutoSpawnLogic::m_sForcedLoadout
protected

Definition at line 12 of file SCR_AutoSpawnLogic.c.


The documentation for this class was generated from the following file: